#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HEAL.Attic; namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding { [StorableType("70D190B2-22F4-41E5-9938-EFD1B14ECF43")] public sealed class SimpleSymbolicExpressionGrammar : SymbolicExpressionGrammar { [StorableConstructor] private SimpleSymbolicExpressionGrammar(StorableConstructorFlag _) : base(_) { } private SimpleSymbolicExpressionGrammar(SimpleSymbolicExpressionGrammar original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new SimpleSymbolicExpressionGrammar(this, cloner); } public SimpleSymbolicExpressionGrammar() : base("Simple Grammar", "A simple grammar containing symbols that differ only in their name.") { } public void AddSymbol(string symbolName, int minimumArity, int maximumArity) { AddSymbol(symbolName, string.Empty, minimumArity, maximumArity); } public void AddSymbol(string symbolName, string description, int minimumArity, int maximumArity) { var symbol = new SimpleSymbol(symbolName, description, minimumArity, maximumArity); AddSymbol(symbol); SetSubtreeCount(symbol, symbol.MinimumArity, symbol.MaximumArity); foreach (var s in Symbols) { if (s == ProgramRootSymbol) continue; if (s.MaximumArity > 0) AddAllowedChildSymbol(s, symbol); if (s == DefunSymbol) continue; if (s == StartSymbol) continue; if (symbol.MaximumArity > 0) AddAllowedChildSymbol(symbol, s); } } public void AddSymbols(IEnumerable symbolNames, int minimumArity, int maximiumArity) { foreach (var symbolName in symbolNames) AddSymbol(symbolName, minimumArity, maximiumArity); } public void AddTerminalSymbol(string symbolName) { AddTerminalSymbol(symbolName, string.Empty); } public void AddTerminalSymbol(string symbolName, string description) { AddSymbol(symbolName, description, 0, 0); } public void AddTerminalSymbols(IEnumerable symbolNames) { foreach (var symbolName in symbolNames) AddTerminalSymbol(symbolName); } } }