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source: stable/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Manipulators/PRVUniformOnePositionManipulator.cs @ 11170

Last change on this file since 11170 was 11170, checked in by ascheibe, 10 years ago

#2115 updated copyright year in stable branch

File size: 2.1 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector {
29  [Item("PRVUniformOnePositionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")]
30  [StorableClass]
31  public class PRVUniformOnePositionManipulator : PRVManipulator {
32
33    [StorableConstructor]
34    protected PRVUniformOnePositionManipulator(bool deserializing) : base(deserializing) { }
35    protected PRVUniformOnePositionManipulator(PRVUniformOnePositionManipulator original, Cloner cloner) : base(original, cloner) { }
36    public PRVUniformOnePositionManipulator() : base() { }
37
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PRVUniformOnePositionManipulator(this, cloner);
40    }
41
42    public static void Apply(IRandom random, PRVEncoding individual) {
43      UniformOnePositionManipulator.Apply(random, individual.PriorityRulesVector, new IntMatrix(new int[,] { { 0, individual.NrOfRules.Value } }));
44    }
45
46    protected override void Manipulate(IRandom random, PRVEncoding individual) {
47      Apply(random, individual);
48    }
49  }
50}
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