#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HEAL.Attic; namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix { [Item("JobSequenceMatrixCreator", "Creator class used to create Job Sequence Matrix solutions for standard JobShop scheduling problems.")] [StorableType("F8053C69-31C2-4E05-8FA0-5AED15FAF804")] public class JSMRandomCreator : ScheduleCreator, IStochasticOperator { public ILookupParameter RandomParameter { get { return (LookupParameter)Parameters["Random"]; } } public IValueLookupParameter JobsParameter { get { return (IValueLookupParameter)Parameters["Jobs"]; } } public IValueLookupParameter ResourcesParameter { get { return (IValueLookupParameter)Parameters["Resources"]; } } [StorableConstructor] protected JSMRandomCreator(StorableConstructorFlag _) : base(_) { } protected JSMRandomCreator(JSMRandomCreator original, Cloner cloner) : base(original, cloner) { } public JSMRandomCreator() : base() { Parameters.Add(new LookupParameter("Random", "The pseudo random number generator.")); Parameters.Add(new ValueLookupParameter("Jobs", "The number of jobs handled in this problem instance.")); Parameters.Add(new ValueLookupParameter("Resources", "The number of resources used in this problem instance.")); ScheduleEncodingParameter.ActualName = "JobSequenceMatrix"; } public override IDeepCloneable Clone(Cloner cloner) { return new JSMRandomCreator(this, cloner); } public static JSMEncoding Apply(int jobs, int resources, IRandom random) { var solution = new JSMEncoding(); for (int i = 0; i < resources; i++) { solution.JobSequenceMatrix.Add(new Permutation(PermutationTypes.Absolute, jobs, random)); } return solution; } protected override IScheduleEncoding CreateSolution() { return Apply(JobsParameter.ActualValue.Value, ResourcesParameter.ActualValue.Value, RandomParameter.ActualValue); } } }