#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
namespace HeuristicLab.Encodings.RealVectorEncoding {
///
/// The local crossover for real vectors is similar to the , but where the factor alpha is chosen randomly in the interval [0;1) for each position.
///
///
/// It is implemented as described in Dumitrescu, D. et al. (2000), Evolutionary computation, CRC Press, Boca Raton, FL, p. 194.
///
[Item("LocalCrossover", @"The local crossover is similar to the arithmetic all positions crossover, but uses a random alpha for each position x = alpha * p1 + (1-alpha) * p2. It is implemented as described in Dumitrescu, D. et al. (2000), Evolutionary computation, CRC Press, Boca Raton, FL., p. 194.")]
[StorableType("FB601681-7738-4380-889F-44A7CFA1D38F")]
public class LocalCrossover : RealVectorCrossover {
[StorableConstructor]
protected LocalCrossover(StorableConstructorFlag _) : base(_) { }
protected LocalCrossover(LocalCrossover original, Cloner cloner) : base(original, cloner) { }
public LocalCrossover() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new LocalCrossover(this, cloner);
}
///
/// Performs a local crossover on the two given parent vectors.
///
/// Thrown when two parents are not of the same length.
/// The random number generator.
/// The first parent for the crossover operation.
/// The second parent for the crossover operation.
/// The newly created real vector, resulting from the local crossover.
public static RealVector Apply(IRandom random, RealVector parent1, RealVector parent2) {
if (parent1.Length != parent2.Length)
throw new ArgumentException("LocalCrossover: the two parents are not of the same length");
double factor;
int length = parent1.Length;
double[] result = new double[length];
for (int i = 0; i < length; i++) {
factor = random.NextDouble();
result[i] = (factor * parent1[i]) + ((1 - factor) * parent2[i]);
}
return new RealVector(result);
}
///
/// Performs a local crossover operation for two given parent real vectors.
///
/// Thrown if there are not exactly two parents.
/// A random number generator.
/// An array containing the two real vectors that should be crossed.
/// The newly created real vector, resulting from the crossover operation.
protected override RealVector Cross(IRandom random, ItemArray parents) {
if (parents.Length != 2) throw new ArgumentException("LocalCrossover: The number of parents is not equal to 2");
return Apply(random, parents[0], parents[1]);
}
}
}