#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HEAL.Attic; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")] [StorableType("D3E672A7-97F5-4E21-B151-F7CE465A4DBB")] public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator { [StorableConstructor] protected ExhaustiveInsertionMoveGenerator(StorableConstructorFlag _) : base(_) { } protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { } public ExhaustiveInsertionMoveGenerator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new ExhaustiveInsertionMoveGenerator(this, cloner); } public static IEnumerable Generate(Permutation permutation) { int length = permutation.Length; if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation"); if (permutation.PermutationType == PermutationTypes.Absolute) { for (int i = 0; i < length; i++) { for (int j = 1; j <= length - 1; j++) { yield return new TranslocationMove(i, i, (i + j) % length); } } } else { if (length > 2) { for (int i = 0; i < length; i++) { for (int j = 1; j <= length - 1; j++) { if (i == 0 && j == length - 1 || i == length - 1 && j == 1) continue; yield return new TranslocationMove(i, i, (i + j) % length); } } } else { // doesn't make sense, but just create a dummy move to not crash the algorithms yield return new TranslocationMove(0, 0, 1); } } } public static TranslocationMove[] Apply(Permutation permutation) { return Generate(permutation).ToArray(); } protected override TranslocationMove[] GenerateMoves(Permutation permutation) { return Apply(permutation); } } }