#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HEAL.Attic;
namespace HeuristicLab.Encodings.PermutationEncoding {
[Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
[StorableType("D3E672A7-97F5-4E21-B151-F7CE465A4DBB")]
public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
[StorableConstructor]
protected ExhaustiveInsertionMoveGenerator(StorableConstructorFlag _) : base(_) { }
protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { }
public ExhaustiveInsertionMoveGenerator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new ExhaustiveInsertionMoveGenerator(this, cloner);
}
public static IEnumerable Generate(Permutation permutation) {
int length = permutation.Length;
if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
if (permutation.PermutationType == PermutationTypes.Absolute) {
for (int i = 0; i < length; i++) {
for (int j = 1; j <= length - 1; j++) {
yield return new TranslocationMove(i, i, (i + j) % length);
}
}
} else {
if (length > 2) {
for (int i = 0; i < length; i++) {
for (int j = 1; j <= length - 1; j++) {
if (i == 0 && j == length - 1
|| i == length - 1 && j == 1) continue;
yield return new TranslocationMove(i, i, (i + j) % length);
}
}
} else { // doesn't make sense, but just create a dummy move to not crash the algorithms
yield return new TranslocationMove(0, 0, 1);
}
}
}
public static TranslocationMove[] Apply(Permutation permutation) {
return Generate(permutation).ToArray();
}
protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
return Apply(permutation);
}
}
}