#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HEAL.Attic;
namespace HeuristicLab.Encodings.PermutationEncoding {
[Item("ExhaustiveSwap2MoveGenerator", "Generates all possible swap-2 moves from a given permutation.")]
[StorableType("D88EEC45-27D1-4E4F-9D3B-FD7ED3C4892C")]
public class ExhaustiveSwap2MoveGenerator : Swap2MoveGenerator, IExhaustiveMoveGenerator {
[StorableConstructor]
protected ExhaustiveSwap2MoveGenerator(StorableConstructorFlag _) : base(_) { }
protected ExhaustiveSwap2MoveGenerator(ExhaustiveSwap2MoveGenerator original, Cloner cloner) : base(original, cloner) { }
public ExhaustiveSwap2MoveGenerator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new ExhaustiveSwap2MoveGenerator(this, cloner);
}
public static IEnumerable Generate(Permutation permutation) {
int length = permutation.Length;
if (length == 1) throw new ArgumentException("ExhaustiveSwap2MoveGenerator: There cannot be an Swap move given a permutation of length 1.", "permutation");
for (int i = 0; i < length - 1; i++)
for (int j = i + 1; j < length; j++) {
yield return new Swap2Move(i, j);
}
}
public static Swap2Move[] Apply(Permutation permutation) {
int length = permutation.Length;
int totalMoves = (length) * (length - 1) / 2;
Swap2Move[] moves = new Swap2Move[totalMoves];
int count = 0;
foreach (Swap2Move move in Generate(permutation)) {
moves[count++] = move;
}
return moves;
}
protected override Swap2Move[] GenerateMoves(Permutation permutation) {
return Apply(permutation);
}
}
}