#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ScrambleMoveGenerator", "Base class for all scramble move generators.")] [StorableClass] public abstract class ScrambleMoveGenerator : SingleSuccessorOperator, IPermutationScrambleMoveOperator, IMoveGenerator { public override bool CanChangeName { get { return false; } } public ILookupParameter PermutationParameter { get { return (ILookupParameter)Parameters["Permutation"]; } } public ILookupParameter ScrambleMoveParameter { get { return (LookupParameter)Parameters["ScrambleMove"]; } } [StorableConstructor] protected ScrambleMoveGenerator(bool deserializing) : base(deserializing) { } protected ScrambleMoveGenerator(ScrambleMoveGenerator original, Cloner cloner) : base(original, cloner) { } public ScrambleMoveGenerator() : base() { Parameters.Add(new LookupParameter("Permutation", "The permutation for which moves should be generated.")); Parameters.Add(new LookupParameter("ScrambleMove", "The moves that should be generated in subscopes.")); } public override IOperation Apply() { IScope scope = ExecutionContext.Scope; Permutation p = PermutationParameter.ActualValue; ScrambleMove[] moves = GenerateMoves(p); Scope[] moveScopes = new Scope[moves.Length]; for (int i = 0; i < moveScopes.Length; i++) { moveScopes[i] = new Scope(i.ToString()); moveScopes[i].Variables.Add(new Variable(ScrambleMoveParameter.ActualName, moves[i])); } scope.SubScopes.AddRange(moveScopes); return base.Apply(); } protected abstract ScrambleMove[] GenerateMoves(Permutation permutation); } }