#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
///
/// Manipulates a permutation array by moving and reversing a randomly chosen interval of elements to another
/// (randomly chosen) position in the array.
///
///
/// It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp 27-36.
///
[Item("TranslocationInversionManipulator", "An operator which inverts a randomly chosen part of a permutation and inserts it at a random position. It is implemented as described in Fogel, D.B. 1993. Applying Evolutionary Programming to Selected TSP Problems, Cybernetics and Systems, 22, pp. 27-36.")]
[StorableClass]
public class TranslocationInversionManipulator : PermutationManipulator {
[StorableConstructor]
protected TranslocationInversionManipulator(bool deserializing) : base(deserializing) { }
protected TranslocationInversionManipulator(TranslocationInversionManipulator original, Cloner cloner) : base(original, cloner) { }
public TranslocationInversionManipulator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new TranslocationInversionManipulator(this, cloner);
}
///
/// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
/// array and reverses it.
///
/// The random number generator.
/// The permutation array to manipulate.
public static void Apply(IRandom random, Permutation permutation) {
Permutation original = (Permutation)permutation.Clone();
int breakPoint1, breakPoint2, insertPoint, insertPointLimit;
breakPoint1 = random.Next(original.Length - 1);
breakPoint2 = random.Next(breakPoint1 + 1, original.Length);
insertPointLimit = original.Length - breakPoint2 + breakPoint1 - 1; // get insertion point in remaining part
if (insertPointLimit > 0)
insertPoint = random.Next(insertPointLimit);
else
insertPoint = 0;
int i = 0; // index in new permutation
int j = 0; // index in old permutation
while (i < original.Length) {
if (i == insertPoint) { // copy translocated area
for (int k = breakPoint2; k >= breakPoint1; k--) {
permutation[i] = original[k];
i++;
}
}
if (j == breakPoint1) { // skip area between breakpoints
j = breakPoint2 + 1;
}
if ((i < original.Length) && (j < original.Length)) {
permutation[i] = original[j];
i++;
j++;
}
}
}
///
/// Moves a randomly chosen interval of elements to another (randomly chosen) position in the given
/// array and reverses it.
///
/// Calls .
/// A random number generator.
/// The permutation to manipulate.
protected override void Manipulate(IRandom random, Permutation permutation) {
Apply(random, permutation);
}
}
}