#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
/// An operator which performs the maximal preservative crossover on two permutations.
///
/// Performs a crossover between two permuation arrays by preserving a large number of edges in both parents.
/// The operator also maintains the position in the arrays to some extent.
/// It is implemented as described in Mühlenbein, H. 1991. Evolution in time and space - the parallel genetic algorithm. FOUNDATIONS OF GENETIC ALGORITHMS, pp. 316-337. Morgan Kaufmann.
/// The length of the segment copied from the first parent to the offspring is uniformly distributed in the interval [3;N/3) with N = length of the permutation.
/// This recommendation is mentioned in Pohlheim, H. 1999. Evolutionäre Algorithmen: Verfahren, Operatoren und Hinweise für die Praxis, p. 44, Springer.
/// If the length of the permutation is smaller than 15, the size of the segment is always equal to 3.
///
[Item("MaximalPreservativeCrossover", "An operator which performs the maximal preservative crossover on two permutations. It is implemented as described in Mühlenbein, H. 1991. Evolution in time and space - the parallel genetic algorithm. FOUNDATIONS OF GENETIC ALGORITHMS, pp. 316-337. Morgan Kaufmann.")]
[StorableClass]
public class MaximalPreservativeCrossover : PermutationCrossover {
[StorableConstructor]
protected MaximalPreservativeCrossover(bool deserializing) : base(deserializing) { }
protected MaximalPreservativeCrossover(MaximalPreservativeCrossover original, Cloner cloner) : base(original, cloner) { }
public MaximalPreservativeCrossover() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new MaximalPreservativeCrossover(this, cloner);
}
///
/// Performs the maximal preservative crossover on and
/// by preserving a large number of edges in both parents.
///
/// Thrown when and are not of equal length or when the permutations are shorter than 4 elements.
/// Thrown if the numbers in the permutation elements are not in the range [0;N) with N = length of the permutation.
///
/// First one segment is copied from the first parent to the offspring in the same position.
/// Then the tour is completed by adding the next number from the second parent if such an edge exists,
/// or from the first parent, or from the next number of the second parent.
/// The last case results in an unwanted mutation.
///
/// A random number generator.
/// The first parent permutation to cross.
/// The second parent permutation to cross.
/// The new permutation resulting from the crossover.
public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) {
if (parent1.Length != parent2.Length) throw new ArgumentException("MaximalPreservativeCrossover: The parent permutations are of unequal length.");
if (parent1.Length < 4) throw new ArgumentException("MaximalPreservativeCrossover: The parent permutation must be at least of size 4.");
int length = parent1.Length;
int[] result = new int[length];
bool[] numberCopied = new bool[length];
int breakPoint1, breakPoint2, subsegmentLength, index;
subsegmentLength = random.Next(3, Math.Max(length / 3, 4)); // as mentioned in Pohlheim, H. Evolutionäre Algorithmen: Verfahren, Operatoren und Hinweise für die Praxis, 1999, p.44, Springer.
breakPoint1 = random.Next(length);
breakPoint2 = breakPoint1 + subsegmentLength;
if (breakPoint2 >= length) breakPoint2 -= length;
// copy string between position [breakPoint1, breakPoint2) from parent1 to the offspring
index = breakPoint1;
do {
result[index] = parent1[index];
numberCopied[result[index]] = true;
index++;
if (index >= length) index -= length;
} while (index != breakPoint2);
// calculate inverse permutation (number -> index) to help finding the follower of a given number
int[] invParent1 = new int[length];
int[] invParent2 = new int[length];
try {
for (int i = 0; i < length; i++) {
invParent1[parent1[i]] = i;
invParent2[parent2[i]] = i;
}
}
catch (IndexOutOfRangeException) {
throw new InvalidOperationException("MaximalPreservativeCrossover: The permutation must consist of numbers in the interval [0;N) with N = length of the permutation.");
}
int prevIndex = ((index > 0) ? (index - 1) : (length - 1));
do {
// look for the follower of the last number in parent2
int p2Follower = GetFollower(parent2, invParent2[result[prevIndex]]);
if (!numberCopied[p2Follower]) {
result[index] = p2Follower;
} else {
// if that follower has already been added, look for the follower of the last number in parent1
int p1Follower = GetFollower(parent1, invParent1[result[prevIndex]]);
if (!numberCopied[p1Follower]) {
result[index] = p1Follower;
} else {
// if that has also been added, look for the next not already added number in parent2
int tempIndex = index;
for (int i = 0; i < parent2.Length; i++) {
if (!numberCopied[parent2[tempIndex]]) {
result[index] = parent2[tempIndex];
break;
}
tempIndex++;
if (tempIndex >= parent2.Length) tempIndex = 0;
}
}
}
numberCopied[result[index]] = true;
prevIndex = index;
index++;
if (index >= length) index -= length;
} while (index != breakPoint1);
return new Permutation(parent1.PermutationType, result);
}
private static int GetFollower(Permutation parent, int index) {
if (index + 1 == parent.Length)
return parent[0];
return parent[index + 1];
}
///
/// Checks number of parents and calls .
///
/// Thrown if there are not exactly two permutations in .
/// A random number generator.
/// An array containing the two permutations that should be crossed.
/// The newly created permutation, resulting from the crossover operation.
protected override Permutation Cross(IRandom random, ItemArray parents) {
if (parents.Length != 2) throw new InvalidOperationException("MaximalPreservativeCrossover: Number of parents is not equal to 2.");
return Apply(random, parents[0], parents[1]);
}
}
}