#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Parameters; using HEAL.Attic; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Merge Group Manipulator", "Performs a maximum of N merge operations on the groups. An already merged group may be merged again.")] [StorableType("FE35BB56-D2B9-4309-ABF4-8C366D8596BC")] public sealed class MergeGroupManipulator : LinearLinkageManipulator { public IValueLookupParameter NParameter { get { return (IValueLookupParameter)Parameters["N"]; } } [StorableConstructor] private MergeGroupManipulator(StorableConstructorFlag _) : base(_) { } private MergeGroupManipulator(MergeGroupManipulator original, Cloner cloner) : base(original, cloner) { } public MergeGroupManipulator() { Parameters.Add(new ValueLookupParameter("N", "The number of groups to merge.", new IntValue(1))); } public MergeGroupManipulator(int n) : this() { NParameter.Value = new IntValue(n); } public override IDeepCloneable Clone(Cloner cloner) { return new MergeGroupManipulator(this, cloner); } public static void Apply(IRandom random, LinearLinkage lle, int n) { var grouping = lle.GetGroups().ToList(); if (grouping.Count == 1) return; // nothing to merge for (var i = 0; i < n; i++) { var g1 = random.Next(grouping.Count); var g2 = random.Next(grouping.Count); while (g1 == g2) g2 = random.Next(grouping.Count); grouping[g1].AddRange(grouping[g2]); grouping.RemoveAt(g2); if (grouping.Count == 1) break; } lle.SetGroups(grouping); } protected override void Manipulate(IRandom random, LinearLinkage lle) { var N = NParameter.ActualValue.Value; Apply(random, lle, N); } } }