#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.BinaryVectorEncoding {
///
/// Flips exactly one bit of a binary vector.
///
///
/// It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.
///
[Item("SinglePositionBitflipManipulator", "Flips exactly one bit of a binary vector. It is implemented as described in Michalewicz, Z. 1999. Genetic Algorithms + Data Structures = Evolution Programs. Third, Revised and Extended Edition, Spring-Verlag Berlin Heidelberg.")]
[StorableClass]
public sealed class SinglePositionBitflipManipulator : BinaryVectorManipulator {
[StorableConstructor]
private SinglePositionBitflipManipulator(bool deserializing) : base(deserializing) { }
private SinglePositionBitflipManipulator(SinglePositionBitflipManipulator original, Cloner cloner) : base(original, cloner) { }
public SinglePositionBitflipManipulator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new SinglePositionBitflipManipulator(this, cloner);
}
///
/// Performs the single position bitflip mutation on a binary vector.
///
/// The random number generator to use.
/// The vector that should be manipulated.
public static void Apply(IRandom random, BinaryVector vector) {
int position = random.Next(vector.Length);
vector[position] = !vector[position];
}
///
/// Forwards the call to .
///
/// The random number generator to use.
/// The vector of binary values to manipulate.
protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
Apply(random, binaryVector);
}
}
}