#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Collections; using HeuristicLab.Common; using HEAL.Attic; namespace HeuristicLab.Core { /// /// Represents a collection of checked items. /// /// The element type (base type IItem) [StorableType("CAD59659-15B5-4CB0-A199-272E28F40832")] [Item("CheckedItemCollection", "Represents a collection of items that can be checked or unchecked.")] public class CheckedItemCollection : ItemCollection, ICheckedItemCollection where T : class, IItem { [Storable] private Dictionary checkedState; /// /// Gets an enumerable of checked items /// public IEnumerable CheckedItems { get { return from pair in checkedState where pair.Value select pair.Key; } } /// /// Instantiates an empty CheckedItemCollection for deserialization. /// /// [StorableConstructor] protected CheckedItemCollection(StorableConstructorFlag _) : base(_) { } protected CheckedItemCollection(CheckedItemCollection original, Cloner cloner) : base(original, cloner) { list = new List(original.Select(x => cloner.Clone(x))); checkedState = new Dictionary(); foreach (var pair in original.checkedState) checkedState.Add(cloner.Clone(pair.Key), pair.Value); } /// /// Instantiates a new CheckedItemCollection. /// public CheckedItemCollection() : base() { checkedState = new Dictionary(); } /// /// Instantiates a new CheckedItemCollection with a predefined capacity. /// /// Initial capacity. public CheckedItemCollection(int capacity) : base(capacity) { checkedState = new Dictionary(capacity); } /// /// Instantiates a new CheckedItemCollection containing the elements of . /// /// Initial element collection. public CheckedItemCollection(IEnumerable collection) : base(collection) { checkedState = new Dictionary(); foreach (var item in list) if (!checkedState.ContainsKey(item)) checkedState.Add(item, true); } /// /// Gets the checked state of . /// /// The element to get the checked state for. /// Checked state of public bool ItemChecked(T item) { return checkedState[item]; } /// /// Sets the checked state of . /// /// The element to set the checked state for. /// The new checked state of the item public void SetItemCheckedState(T item, bool checkedState) { if (!this.checkedState.ContainsKey(item)) throw new ArgumentException(); if (this.checkedState[item] != checkedState) { this.checkedState[item] = checkedState; OnCheckedItemsChanged(new T[] { item }); } } /// /// Adds a new with the given . /// /// The item to add. /// The checked state of the item to add. public void Add(T item, bool checkedState) { Add(item); SetItemCheckedState(item, checkedState); } /// /// Creates a ReadOnlyCheckedItemCollection containing the same elements. /// /// A new ReadOnlyCheckedItemCollection containing the same elements. public new ReadOnlyCheckedItemCollection AsReadOnly() { return new ReadOnlyCheckedItemCollection(this); } /// /// Raised when the collection of items is reset. /// /// Empty /// The elements in the collection before the reset. protected override void OnCollectionReset(IEnumerable items, IEnumerable oldItems) { foreach (var oldItem in oldItems) if (!list.Contains(oldItem)) checkedState.Remove(oldItem); foreach (var item in items) if (!checkedState.ContainsKey(item)) checkedState.Add(item, true); base.OnCollectionReset(items, oldItems); } /// /// Raised when new items are added to the collection. /// /// The elements that are added to the collection. protected override void OnItemsAdded(IEnumerable items) { foreach (var item in items) if (!checkedState.ContainsKey(item)) checkedState.Add(item, true); base.OnItemsAdded(items); } /// /// Raised when items are removed from the collection. /// /// The items that are removed. protected override void OnItemsRemoved(IEnumerable items) { foreach (var item in items) { if (!list.Contains(item)) checkedState.Remove(item); } base.OnItemsRemoved(items); } /// /// Raised when the checked state of items is changed. /// /// The item whose check state is changed. protected virtual void OnCheckedItemsChanged(IEnumerable items) { RaiseCheckedItemsChanged(new CollectionItemsChangedEventArgs(items)); } /// /// Raised after the checked state of items has been changed. /// public event CollectionItemsChangedEventHandler CheckedItemsChanged; private void RaiseCheckedItemsChanged(CollectionItemsChangedEventArgs e) { var handler = CheckedItemsChanged; if (handler != null) handler(this, e); } /// /// Creates a deep clone of the CheckedItemCollection. /// /// /// A clone of the CheckedItemCollection public override IDeepCloneable Clone(Cloner cloner) { return new CheckedItemCollection(this, cloner); } } }