#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using HeuristicLab.Common; using ICSharpCode.NRefactory.Documentation; using ICSharpCode.NRefactory.TypeSystem; namespace HeuristicLab.CodeEditor { internal class AssemblyLoader { private readonly HashSet assemblySet = new HashSet(); private readonly object locker = new object(); public void AddAssembly(Assembly assembly) { var assemblies = new[] { assembly }; OnAssembliesLoading(assemblies); var unresolvedAssembly = Load(assembly); lock (locker) assemblySet.Add(unresolvedAssembly); OnInternalAssembliesLoaded(new[] { unresolvedAssembly }); OnAssembliesLoaded(assemblies); } public void AddAssemblies(IEnumerable assemblies) { var a = assemblies.ToArray(); OnAssembliesLoading(a); var ua = new IUnresolvedAssembly[a.Length]; Parallel.For(0, a.Length, i => ua[i] = Load(a[i])); lock (locker) foreach (var asm in ua) assemblySet.Add(asm); OnInternalAssembliesLoaded(ua); OnAssembliesLoaded(a); } public async Task AddAssembliesAsync(IEnumerable assemblies) { await Task.Run(() => AddAssemblies(assemblies)); } public void RemoveAssembly(Assembly assembly) { var assemblies = new[] { assembly }; OnAssembliesUnloading(assemblies); IUnresolvedAssembly unresolvedAssembly; lock (locker) { unresolvedAssembly = assemblySet.SingleOrDefault(x => x.FullAssemblyName == assembly.FullName); assemblySet.Remove(unresolvedAssembly); } OnInternalAssembliesUnloaded(new[] { unresolvedAssembly }); OnAssembliesUnloaded(assemblies); } #region Loading Helper private IUnresolvedAssembly Load(Assembly assembly) { var loader = new CecilLoader { DocumentationProvider = GetXmlDocumentation(assembly.Location) }; return loader.LoadAssemblyFile(assembly.Location); } #endregion #region XML Documentation Helpers private static readonly List xmlDocLookupDirectories = new List { Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86), @"Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0"), System.Runtime.InteropServices.RuntimeEnvironment.GetRuntimeDirectory() }; private static IDocumentationProvider GetXmlDocumentation(string assemblyLocation) { if (!File.Exists(assemblyLocation)) return null; string xmlDocFileName = Path.GetFileNameWithoutExtension(assemblyLocation) + ".xml"; foreach (var dir in xmlDocLookupDirectories) { string xmlDocFileLocation = Path.Combine(dir, xmlDocFileName); if (File.Exists(xmlDocFileLocation)) return new XmlDocumentationProvider(xmlDocFileLocation); } return null; } #endregion #region Events public event EventHandler>> AssembliesLoading; private void OnAssembliesLoading(IEnumerable args) { var handler = AssembliesLoading; if (handler != null) handler(this, new EventArgs>(args)); } public event EventHandler>> AssembliesLoaded; private void OnAssembliesLoaded(IEnumerable args) { var handler = AssembliesLoaded; if (handler != null) handler(this, new EventArgs>(args)); } public event EventHandler>> InternalAssembliesLoaded; private void OnInternalAssembliesLoaded(IEnumerable args) { var handler = InternalAssembliesLoaded; if (handler != null) handler(this, new EventArgs>(args)); } public event EventHandler>> AssembliesUnloading; private void OnAssembliesUnloading(IEnumerable args) { var handler = AssembliesUnloading; if (handler != null) handler(this, new EventArgs>(args)); } public event EventHandler>> AssembliesUnloaded; private void OnAssembliesUnloaded(IEnumerable args) { var handler = AssembliesUnloaded; if (handler != null) handler(this, new EventArgs>(args)); } public event EventHandler>> InternalAssembliesUnloaded; private void OnInternalAssembliesUnloaded(IEnumerable args) { var handler = InternalAssembliesUnloaded; if (handler != null) handler(this, new EventArgs>(args)); } #endregion } }