#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Linq;
using HeuristicLab.Analysis;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Optimization.Operators;
using HeuristicLab.Parameters;
using HEAL.Attic;
using HeuristicLab.PluginInfrastructure;
using HeuristicLab.Random;
namespace HeuristicLab.Algorithms.NSGA2 {
///
/// The Nondominated Sorting Genetic Algorithm II was introduced in Deb et al. 2002. A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), pp. 182-197.
///
[Item("NSGA-II", "The Nondominated Sorting Genetic Algorithm II was introduced in Deb et al. 2002. A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), pp. 182-197.")]
[Creatable(CreatableAttribute.Categories.PopulationBasedAlgorithms, Priority = 135)]
[StorableType("9F34A562-68E7-4C4A-B452-F915802BACDA")]
public class NSGA2 : HeuristicOptimizationEngineAlgorithm, IStorableContent {
public string Filename { get; set; }
#region Problem Properties
public override Type ProblemType {
get { return typeof(IMultiObjectiveHeuristicOptimizationProblem); }
}
public new IMultiObjectiveHeuristicOptimizationProblem Problem {
get { return (IMultiObjectiveHeuristicOptimizationProblem)base.Problem; }
set { base.Problem = value; }
}
#endregion
#region Parameter Properties
private ValueParameter SeedParameter {
get { return (ValueParameter)Parameters["Seed"]; }
}
private ValueParameter SetSeedRandomlyParameter {
get { return (ValueParameter)Parameters["SetSeedRandomly"]; }
}
private ValueParameter PopulationSizeParameter {
get { return (ValueParameter)Parameters["PopulationSize"]; }
}
public IConstrainedValueParameter SelectorParameter {
get { return (IConstrainedValueParameter)Parameters["Selector"]; }
}
private ValueParameter CrossoverProbabilityParameter {
get { return (ValueParameter)Parameters["CrossoverProbability"]; }
}
public IConstrainedValueParameter CrossoverParameter {
get { return (IConstrainedValueParameter)Parameters["Crossover"]; }
}
private ValueParameter MutationProbabilityParameter {
get { return (ValueParameter)Parameters["MutationProbability"]; }
}
public IConstrainedValueParameter MutatorParameter {
get { return (IConstrainedValueParameter)Parameters["Mutator"]; }
}
private ValueParameter AnalyzerParameter {
get { return (ValueParameter)Parameters["Analyzer"]; }
}
private ValueParameter MaximumGenerationsParameter {
get { return (ValueParameter)Parameters["MaximumGenerations"]; }
}
private ValueParameter SelectedParentsParameter {
get { return (ValueParameter)Parameters["SelectedParents"]; }
}
private IFixedValueParameter DominateOnEqualQualitiesParameter {
get { return (IFixedValueParameter)Parameters["DominateOnEqualQualities"]; }
}
#endregion
#region Properties
public IntValue Seed {
get { return SeedParameter.Value; }
set { SeedParameter.Value = value; }
}
public BoolValue SetSeedRandomly {
get { return SetSeedRandomlyParameter.Value; }
set { SetSeedRandomlyParameter.Value = value; }
}
public IntValue PopulationSize {
get { return PopulationSizeParameter.Value; }
set { PopulationSizeParameter.Value = value; }
}
public ISelector Selector {
get { return SelectorParameter.Value; }
set { SelectorParameter.Value = value; }
}
public PercentValue CrossoverProbability {
get { return CrossoverProbabilityParameter.Value; }
set { CrossoverProbabilityParameter.Value = value; }
}
public ICrossover Crossover {
get { return CrossoverParameter.Value; }
set { CrossoverParameter.Value = value; }
}
public PercentValue MutationProbability {
get { return MutationProbabilityParameter.Value; }
set { MutationProbabilityParameter.Value = value; }
}
public IManipulator Mutator {
get { return MutatorParameter.Value; }
set { MutatorParameter.Value = value; }
}
public MultiAnalyzer Analyzer {
get { return AnalyzerParameter.Value; }
set { AnalyzerParameter.Value = value; }
}
public IntValue MaximumGenerations {
get { return MaximumGenerationsParameter.Value; }
set { MaximumGenerationsParameter.Value = value; }
}
public IntValue SelectedParents {
get { return SelectedParentsParameter.Value; }
set { SelectedParentsParameter.Value = value; }
}
public bool DominateOnEqualQualities {
get { return DominateOnEqualQualitiesParameter.Value.Value; }
set { DominateOnEqualQualitiesParameter.Value.Value = value; }
}
private RandomCreator RandomCreator {
get { return (RandomCreator)OperatorGraph.InitialOperator; }
}
private SolutionsCreator SolutionsCreator {
get { return (SolutionsCreator)RandomCreator.Successor; }
}
private RankAndCrowdingSorter RankAndCrowdingSorter {
get { return (RankAndCrowdingSorter)((SubScopesCounter)SolutionsCreator.Successor).Successor; }
}
private NSGA2MainLoop MainLoop {
get { return FindMainLoop(RankAndCrowdingSorter.Successor); }
}
#endregion
[Storable]
private RankBasedParetoFrontAnalyzer paretoFrontAnalyzer;
[StorableConstructor]
protected NSGA2(StorableConstructorFlag _) : base(_) { }
protected NSGA2(NSGA2 original, Cloner cloner)
: base(original, cloner) {
paretoFrontAnalyzer = (RankBasedParetoFrontAnalyzer)cloner.Clone(original.paretoFrontAnalyzer);
RegisterEventhandlers();
}
public NSGA2() {
Parameters.Add(new ValueParameter("Seed", "The random seed used to initialize the new pseudo random number generator.", new IntValue(0)));
Parameters.Add(new ValueParameter("SetSeedRandomly", "True if the random seed should be set to a random value, otherwise false.", new BoolValue(true)));
Parameters.Add(new ValueParameter("PopulationSize", "The size of the population of solutions.", new IntValue(100)));
Parameters.Add(new ConstrainedValueParameter("Selector", "The operator used to select solutions for reproduction."));
Parameters.Add(new ValueParameter("CrossoverProbability", "The probability that the crossover operator is applied on two parents.", new PercentValue(0.9)));
Parameters.Add(new ConstrainedValueParameter("Crossover", "The operator used to cross solutions."));
Parameters.Add(new ValueParameter("MutationProbability", "The probability that the mutation operator is applied on a solution.", new PercentValue(0.05)));
Parameters.Add(new ConstrainedValueParameter("Mutator", "The operator used to mutate solutions."));
Parameters.Add(new ValueParameter("Analyzer", "The operator used to analyze each generation.", new MultiAnalyzer()));
Parameters.Add(new ValueParameter("MaximumGenerations", "The maximum number of generations which should be processed.", new IntValue(1000)));
Parameters.Add(new ValueParameter("SelectedParents", "Each two parents form a new child, typically this value should be twice the population size, but because the NSGA-II is maximally elitist it can be any multiple of 2 greater than 0.", new IntValue(200)));
Parameters.Add(new FixedValueParameter("DominateOnEqualQualities", "Flag which determines wether solutions with equal quality values should be treated as dominated.", new BoolValue(false)));
RandomCreator randomCreator = new RandomCreator();
SolutionsCreator solutionsCreator = new SolutionsCreator();
SubScopesCounter subScopesCounter = new SubScopesCounter();
RankAndCrowdingSorter rankAndCrowdingSorter = new RankAndCrowdingSorter();
ResultsCollector resultsCollector = new ResultsCollector();
NSGA2MainLoop mainLoop = new NSGA2MainLoop();
OperatorGraph.InitialOperator = randomCreator;
randomCreator.RandomParameter.ActualName = "Random";
randomCreator.SeedParameter.ActualName = SeedParameter.Name;
randomCreator.SeedParameter.Value = null;
randomCreator.SetSeedRandomlyParameter.ActualName = SetSeedRandomlyParameter.Name;
randomCreator.SetSeedRandomlyParameter.Value = null;
randomCreator.Successor = solutionsCreator;
solutionsCreator.NumberOfSolutionsParameter.ActualName = PopulationSizeParameter.Name;
solutionsCreator.Successor = subScopesCounter;
subScopesCounter.Name = "Initialize EvaluatedSolutions";
subScopesCounter.ValueParameter.ActualName = "EvaluatedSolutions";
subScopesCounter.Successor = rankAndCrowdingSorter;
rankAndCrowdingSorter.DominateOnEqualQualitiesParameter.ActualName = DominateOnEqualQualitiesParameter.Name;
rankAndCrowdingSorter.CrowdingDistanceParameter.ActualName = "CrowdingDistance";
rankAndCrowdingSorter.RankParameter.ActualName = "Rank";
rankAndCrowdingSorter.Successor = resultsCollector;
resultsCollector.CollectedValues.Add(new LookupParameter("Evaluated Solutions", null, "EvaluatedSolutions"));
resultsCollector.ResultsParameter.ActualName = "Results";
resultsCollector.Successor = mainLoop;
mainLoop.PopulationSizeParameter.ActualName = PopulationSizeParameter.Name;
mainLoop.SelectorParameter.ActualName = SelectorParameter.Name;
mainLoop.CrossoverParameter.ActualName = CrossoverParameter.Name;
mainLoop.CrossoverProbabilityParameter.ActualName = CrossoverProbabilityParameter.Name;
mainLoop.MaximumGenerationsParameter.ActualName = MaximumGenerationsParameter.Name;
mainLoop.MutatorParameter.ActualName = MutatorParameter.Name;
mainLoop.MutationProbabilityParameter.ActualName = MutationProbabilityParameter.Name;
mainLoop.RandomParameter.ActualName = RandomCreator.RandomParameter.ActualName;
mainLoop.AnalyzerParameter.ActualName = AnalyzerParameter.Name;
mainLoop.ResultsParameter.ActualName = "Results";
mainLoop.EvaluatedSolutionsParameter.ActualName = "EvaluatedSolutions";
foreach (ISelector selector in ApplicationManager.Manager.GetInstances().Where(x => !(x is ISingleObjectiveSelector)).OrderBy(x => x.Name))
SelectorParameter.ValidValues.Add(selector);
ISelector tournamentSelector = SelectorParameter.ValidValues.FirstOrDefault(x => x.GetType().Name.Equals("CrowdedTournamentSelector"));
if (tournamentSelector != null) SelectorParameter.Value = tournamentSelector;
ParameterizeSelectors();
paretoFrontAnalyzer = new RankBasedParetoFrontAnalyzer();
paretoFrontAnalyzer.RankParameter.ActualName = "Rank";
paretoFrontAnalyzer.RankParameter.Depth = 1;
paretoFrontAnalyzer.ResultsParameter.ActualName = "Results";
ParameterizeAnalyzers();
UpdateAnalyzers();
RegisterEventhandlers();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new NSGA2(this, cloner);
}
public override void Prepare() {
if (Problem != null) base.Prepare();
}
#region Events
protected override void OnProblemChanged() {
ParameterizeStochasticOperator(Problem.SolutionCreator);
ParameterizeStochasticOperator(Problem.Evaluator);
foreach (IOperator op in Problem.Operators.OfType()) ParameterizeStochasticOperator(op);
ParameterizeSolutionsCreator();
ParameterizeRankAndCrowdingSorter();
ParameterizeMainLoop();
ParameterizeSelectors();
ParameterizeAnalyzers();
ParameterizeIterationBasedOperators();
UpdateCrossovers();
UpdateMutators();
UpdateAnalyzers();
Problem.Evaluator.QualitiesParameter.ActualNameChanged += new EventHandler(Evaluator_QualitiesParameter_ActualNameChanged);
base.OnProblemChanged();
}
protected override void Problem_SolutionCreatorChanged(object sender, EventArgs e) {
ParameterizeStochasticOperator(Problem.SolutionCreator);
ParameterizeSolutionsCreator();
base.Problem_SolutionCreatorChanged(sender, e);
}
protected override void Problem_EvaluatorChanged(object sender, EventArgs e) {
ParameterizeStochasticOperator(Problem.Evaluator);
ParameterizeSolutionsCreator();
ParameterizeRankAndCrowdingSorter();
ParameterizeMainLoop();
ParameterizeSelectors();
ParameterizeAnalyzers();
Problem.Evaluator.QualitiesParameter.ActualNameChanged += new EventHandler(Evaluator_QualitiesParameter_ActualNameChanged);
base.Problem_EvaluatorChanged(sender, e);
}
protected override void Problem_OperatorsChanged(object sender, EventArgs e) {
foreach (IOperator op in Problem.Operators.OfType()) ParameterizeStochasticOperator(op);
ParameterizeIterationBasedOperators();
UpdateCrossovers();
UpdateMutators();
UpdateAnalyzers();
base.Problem_OperatorsChanged(sender, e);
}
protected override void Problem_Reset(object sender, EventArgs e) {
base.Problem_Reset(sender, e);
}
private void PopulationSizeParameter_ValueChanged(object sender, EventArgs e) {
PopulationSize.ValueChanged += new EventHandler(PopulationSize_ValueChanged);
ParameterizeSelectors();
}
private void PopulationSize_ValueChanged(object sender, EventArgs e) {
ParameterizeSelectors();
}
private void Evaluator_QualitiesParameter_ActualNameChanged(object sender, EventArgs e) {
ParameterizeRankAndCrowdingSorter();
ParameterizeMainLoop();
ParameterizeSelectors();
ParameterizeAnalyzers();
}
private void SelectedParentsParameter_ValueChanged(object sender, EventArgs e) {
SelectedParents.ValueChanged += new EventHandler(SelectedParents_ValueChanged);
SelectedParents_ValueChanged(null, EventArgs.Empty);
}
private void SelectedParents_ValueChanged(object sender, EventArgs e) {
if (SelectedParents.Value < 2) SelectedParents.Value = 2;
else if (SelectedParents.Value % 2 != 0) {
SelectedParents.Value = SelectedParents.Value + 1;
}
}
#endregion
#region Helpers
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() {
// BackwardsCompatibility3.3
#region Backwards compatible code, remove with 3.4
if (!Parameters.ContainsKey("DominateOnEqualQualities"))
Parameters.Add(new FixedValueParameter("DominateOnEqualQualities", "Flag which determines wether solutions with equal quality values should be treated as dominated.", new BoolValue(false)));
var optionalMutatorParameter = MutatorParameter as OptionalConstrainedValueParameter;
if (optionalMutatorParameter != null) {
Parameters.Remove(optionalMutatorParameter);
Parameters.Add(new ConstrainedValueParameter("Mutator", "The operator used to mutate solutions."));
foreach (var m in optionalMutatorParameter.ValidValues)
MutatorParameter.ValidValues.Add(m);
if (optionalMutatorParameter.Value == null) MutationProbability.Value = 0; // to guarantee that the old configuration results in the same behavior
else Mutator = optionalMutatorParameter.Value;
optionalMutatorParameter.ValidValues.Clear(); // to avoid dangling references to the old parameter its valid values are cleared
}
#endregion
RegisterEventhandlers();
}
private void RegisterEventhandlers() {
PopulationSizeParameter.ValueChanged += new EventHandler(PopulationSizeParameter_ValueChanged);
PopulationSize.ValueChanged += new EventHandler(PopulationSize_ValueChanged);
SelectedParentsParameter.ValueChanged += new EventHandler(SelectedParentsParameter_ValueChanged);
SelectedParents.ValueChanged += new EventHandler(SelectedParents_ValueChanged);
if (Problem != null) {
Problem.Evaluator.QualitiesParameter.ActualNameChanged += new EventHandler(Evaluator_QualitiesParameter_ActualNameChanged);
}
}
private void ParameterizeSolutionsCreator() {
SolutionsCreator.EvaluatorParameter.ActualName = Problem.EvaluatorParameter.Name;
SolutionsCreator.SolutionCreatorParameter.ActualName = Problem.SolutionCreatorParameter.Name;
}
private void ParameterizeRankAndCrowdingSorter() {
RankAndCrowdingSorter.MaximizationParameter.ActualName = Problem.MaximizationParameter.Name;
RankAndCrowdingSorter.QualitiesParameter.ActualName = Problem.Evaluator.QualitiesParameter.ActualName;
}
private void ParameterizeMainLoop() {
MainLoop.EvaluatorParameter.ActualName = Problem.EvaluatorParameter.Name;
MainLoop.MaximizationParameter.ActualName = Problem.MaximizationParameter.Name;
MainLoop.QualitiesParameter.ActualName = Problem.Evaluator.QualitiesParameter.ActualName;
}
private void ParameterizeStochasticOperator(IOperator op) {
if (op is IStochasticOperator)
((IStochasticOperator)op).RandomParameter.ActualName = RandomCreator.RandomParameter.ActualName;
}
private void ParameterizeSelectors() {
foreach (ISelector selector in SelectorParameter.ValidValues) {
selector.CopySelected = new BoolValue(true);
selector.NumberOfSelectedSubScopesParameter.ActualName = SelectedParentsParameter.Name;
ParameterizeStochasticOperator(selector);
}
if (Problem != null) {
foreach (IMultiObjectiveSelector selector in SelectorParameter.ValidValues.OfType()) {
selector.MaximizationParameter.ActualName = Problem.MaximizationParameter.Name;
selector.QualitiesParameter.ActualName = Problem.Evaluator.QualitiesParameter.ActualName;
}
}
}
private void ParameterizeAnalyzers() {
if (Problem != null) {
paretoFrontAnalyzer.QualitiesParameter.ActualName = Problem.Evaluator.QualitiesParameter.ActualName;
paretoFrontAnalyzer.QualitiesParameter.Depth = 1;
}
}
private void ParameterizeIterationBasedOperators() {
if (Problem != null) {
foreach (IIterationBasedOperator op in Problem.Operators.OfType()) {
op.IterationsParameter.ActualName = "Generations";
op.MaximumIterationsParameter.ActualName = "MaximumGenerations";
}
}
}
private void UpdateCrossovers() {
ICrossover oldCrossover = CrossoverParameter.Value;
ICrossover defaultCrossover = Problem.Operators.OfType().FirstOrDefault();
CrossoverParameter.ValidValues.Clear();
foreach (ICrossover crossover in Problem.Operators.OfType().OrderBy(x => x.Name))
CrossoverParameter.ValidValues.Add(crossover);
if (oldCrossover != null) {
ICrossover crossover = CrossoverParameter.ValidValues.FirstOrDefault(x => x.GetType() == oldCrossover.GetType());
if (crossover != null) CrossoverParameter.Value = crossover;
else oldCrossover = null;
}
if (oldCrossover == null && defaultCrossover != null)
CrossoverParameter.Value = defaultCrossover;
}
private void UpdateMutators() {
IManipulator oldMutator = MutatorParameter.Value;
MutatorParameter.ValidValues.Clear();
IManipulator defaultMutator = Problem.Operators.OfType().FirstOrDefault();
foreach (IManipulator mutator in Problem.Operators.OfType().OrderBy(x => x.Name))
MutatorParameter.ValidValues.Add(mutator);
if (oldMutator != null) {
IManipulator mutator = MutatorParameter.ValidValues.FirstOrDefault(x => x.GetType() == oldMutator.GetType());
if (mutator != null) MutatorParameter.Value = mutator;
else oldMutator = null;
}
if (oldMutator == null && defaultMutator != null)
MutatorParameter.Value = defaultMutator;
}
private void UpdateAnalyzers() {
Analyzer.Operators.Clear();
if (Problem != null) {
foreach (IAnalyzer analyzer in Problem.Operators.OfType()) {
foreach (IScopeTreeLookupParameter param in analyzer.Parameters.OfType())
param.Depth = 1;
Analyzer.Operators.Add(analyzer, analyzer.EnabledByDefault);
}
}
Analyzer.Operators.Add(paretoFrontAnalyzer, paretoFrontAnalyzer.EnabledByDefault);
}
private NSGA2MainLoop FindMainLoop(IOperator start) {
IOperator mainLoop = start;
while (mainLoop != null && !(mainLoop is NSGA2MainLoop))
mainLoop = ((SingleSuccessorOperator)mainLoop).Successor;
if (mainLoop == null) return null;
else return (NSGA2MainLoop)mainLoop;
}
#endregion
}
}