#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace HeuristicLab.Problems.ExternalEvaluation.Service {
internal class BlockingQueue {
private readonly Queue queue = new Queue();
private readonly int maxSize;
private bool closing;
public BlockingQueue(int maxSize) { this.maxSize = maxSize; }
public void Enqueue(T item) {
lock (queue) {
while (queue.Count >= maxSize) {
Monitor.Wait(queue);
}
if (closing) throw new QueueClosedException();
queue.Enqueue(item);
if (queue.Count == 1) {
// wake up any blocked dequeue
Monitor.PulseAll(queue);
}
}
}
public T Dequeue() {
lock (queue) {
while (queue.Count == 0) {
Monitor.Wait(queue);
}
if (closing) throw new QueueClosedException();
T item = queue.Dequeue();
if (queue.Count == maxSize - 1) {
// wake up any blocked enqueue
Monitor.PulseAll(queue);
}
return item;
}
}
public void Close() {
lock (queue) {
closing = true;
Monitor.PulseAll(queue);
}
}
public bool TryDequeue(out T value) {
lock (queue) {
while (queue.Count == 0) {
if (closing) {
value = default(T);
return false;
}
Monitor.Wait(queue);
}
value = queue.Dequeue();
if (queue.Count == maxSize - 1) {
// wake up any blocked enqueue
Monitor.PulseAll(queue);
}
return true;
}
}
public void Clear() {
lock (queue) {
queue.Clear();
}
}
}
internal class QueueClosedException : Exception {
public QueueClosedException() : base() { }
public QueueClosedException(string message) : base(message) { }
public QueueClosedException(string message, Exception innerException) : base(message, innerException) { }
}
}