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source: branches/thasling/DistributedGA/DistributedGA.Core/Implementation/WcfPeerListManager.cs @ 13943

Last change on this file since 13943 was 13943, checked in by thasling, 8 years ago

#2615:
implemented lock for timers, because if elapsed-method takes longer than the timer to elapse again, the method is called by another thread conccurently

File size: 3.1 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.ServiceModel;
5using DistributedGA.Core.Domain;
6using DistributedGA.Core.Interface;
7using System.Timers;
8
9namespace DistributedGA.Core.Implementation {
10  public class WcfPeerListManager : IPeerListManager {
11
12    private string serverString = null;
13
14    private PeerInfo myself = null;
15
16    private Timer timer = null; //sends heartbeat to contact-server
17
18    private Object timerLock = new Object();
19
20    private ChannelFactory<IContactService> myChannelFactory;
21
22    private IContactService client;
23
24    private IContactService heartbeatClient;
25
26    public void Init(PeerInfo source, string contactServerUrl) {
27      serverString = contactServerUrl;
28      myself = source;
29      //Init ChannelFactory and Clients
30      var binding = new NetTcpBinding();
31      var endpoint = new EndpointAddress(serverString);
32      myChannelFactory = new ChannelFactory<IContactService>(binding, endpoint);
33      client = myChannelFactory.CreateChannel();
34      heartbeatClient = myChannelFactory.CreateChannel();
35      //Register Peer
36      client.RegisterPeer(source);
37      //Start heartbeat timer
38      timer = new Timer(1000); //each 5 minutes
39      timer.Elapsed += SendHeartbeatToServer;
40      timer.Start();
41    }
42
43    public List<PeerInfo> GetPeerList() {
44      try {
45        var allPeers = client.GetPeerList(myself); //maybe timout exception...
46        var peersForMessaging = ChoosePeersForMessaging(allPeers);
47        //return peersForMessaging;
48        return allPeers; //TODO: Enable 10% list communication
49      }
50      catch { } //if maybe sending failed (because of connection lost, etc.): just ignore
51      return new List<PeerInfo>();
52    }
53
54    public void SendLogToServer(string msg) {
55      client.MakeLog(myself, msg);
56    }
57
58    public void Dispose() {
59      timer.Stop();
60      timer.Dispose();
61      ((IClientChannel)client).Close();
62      ((IClientChannel)heartbeatClient).Close();
63      myChannelFactory.Close();
64      client = null;
65      myChannelFactory = null;
66    }
67
68
69    private List<PeerInfo> ChoosePeersForMessaging(List<PeerInfo> allPeers) {
70      //communicate with 10% of the network
71      int noOfPeers = allPeers.Count / 10;
72      List<int> indexList = GetRandomItemIndexes(noOfPeers, 0, allPeers.Count - 1);
73      List<PeerInfo> res = new List<PeerInfo>();
74      foreach (int index in indexList) {
75        res.Add(allPeers.ElementAt(index));
76      }
77      return allPeers;
78    }
79
80    private List<int> GetRandomItemIndexes(int noOfItems, int minValue, int maxValue) {
81      List<int> res = new List<int>();
82      Random rnd = new Random();
83      int tmp = -1;
84      while (res.Count < noOfItems) {
85        tmp = rnd.Next(minValue, maxValue);
86        if (!res.Contains(tmp)) {
87          res.Add(tmp);
88        }
89      }
90      return res;
91    }
92
93    private void SendHeartbeatToServer(object sender, ElapsedEventArgs e) {
94      lock (timerLock) {
95        try {
96          heartbeatClient.UpdateHeartbeat(myself);
97        }
98        catch { } //nothing to do
99      }
100    }
101
102  }
103}
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