#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Selection;
namespace HeuristicLab.Algorithms.OffspringSelectionEvolutionStrategy {
[Item("WithoutRepeatingBatchedRandomSelector", "Selects m batches of n parents where in each batch the n parents are drawn without repeating.")]
[StorableClass]
public class WithoutRepeatingBatchedRandomSelector : StochasticSelector {
public override bool CanChangeName {
get { return true; }
}
public IValueLookupParameter ChildrenParameter {
get { return (IValueLookupParameter)Parameters["Children"]; }
}
public IValueLookupParameter ParentsPerChildParameter {
get { return (IValueLookupParameter)Parameters["ParentsPerChild"]; }
}
[StorableConstructor]
protected WithoutRepeatingBatchedRandomSelector(bool deserializing) : base(deserializing) { }
protected WithoutRepeatingBatchedRandomSelector(WithoutRepeatingBatchedRandomSelector original, Cloner cloner)
: base(original, cloner) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new WithoutRepeatingBatchedRandomSelector(this, cloner);
}
public WithoutRepeatingBatchedRandomSelector()
: base() {
Parameters.Add(new ValueLookupParameter("Children", "The number of children to select (number of batches)."));
Parameters.Add(new ValueLookupParameter("ParentsPerChild", "The number of parents per child (size of each batch)."));
}
protected override IScope[] Select(List scopes) {
IRandom random = RandomParameter.ActualValue;
int children = ChildrenParameter.ActualValue.Value;
int parents = ParentsPerChildParameter.ActualValue.Value;
int parentsAvailable = scopes.Count;
if (parents > parentsAvailable)
throw new InvalidOperationException("WithoutRepeatingBatchedRandomSelector: Cannot select more parents per child than there are parents available");
IScope[] result = new IScope[children * parents];
int count = 0;
HashSet selectedParents = new HashSet();
for (int i = 0; i < children; i++) {
selectedParents.Clear();
for (int j = 0; j < parents; j++) {
int nextParent = j; // will be used in case parents == parentsAvailable
if (parents < parentsAvailable) {
do {
nextParent = random.Next(parentsAvailable);
} while (selectedParents.Contains(nextParent));
}
result[count++] = (IScope)scopes[nextParent].Clone();
selectedParents.Add(nextParent);
}
}
return result;
}
}
}