#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Optimization; namespace HeuristicLab.Algorithms.SimulatedAnnealing { [Item("TemperatureController", "Responsible to first initialize the temperature and then control the temperature.")] [StorableClass] public class TemperatureController : SingleSuccessorOperator { #region Strings private const string ReheatingOperatorName = "ReheatingOperator"; private const string AnnealingOperatorName = "AnnealingOperator"; private const string MaximumIterationsName = "MaximumIterations"; private const string InitialTemperatureName = "InitialTemperature"; private const string LowerTemperatureName = "LowerTemperature"; private const string IterationsName = "Iterations"; private const string TemperatureStartIndexName = "TemperatureStartIndex"; private const string CoolingName = "Cooling"; private const string StartTemperatureName = "StartTemperature"; private const string EndTemperatureName = "EndTemperature"; private const string TemperatureName = "Temperature"; private const string IsAcceptedName = "IsAccepted"; private const string ConsecutiveRejectedSolutionsCountName = "ConsecutiveRejectedSolutions"; private const string AverageAcceptanceRatioName = "AverageAcceptanceRatio"; private const string AcceptanceMemoryName = "AcceptanceMemory"; private const string LastQualityName = "LastQuality"; private const string UphillMovesMemoryName = "UphillMovesMemory"; private const string MaximizationName = "Maximization"; private const string MoveQualityName = "MoveQuality"; private const string CurrentRandomWalkStepName = "CurrentRandomWalkStep"; private const string LastAcceptedQualityName = "LastAcceptedQuality"; private const string TemperatureInitializerName = "TemperatureInitializer"; private const string TemperatureInitializedName = "TemperatureInitialized"; #endregion #region Parameter Properties public IValueLookupParameter ReheatingOperatorParameter { get { return (IValueLookupParameter)Parameters[ReheatingOperatorName]; } } public IValueLookupParameter TemperatureInitializerParameter { get { return (IValueLookupParameter)Parameters[TemperatureInitializerName]; } } public ILookupParameter TemperatureInitializedParameter { get { return (ILookupParameter)Parameters[TemperatureInitializedName]; } } #endregion [StorableConstructor] protected TemperatureController(bool deserializing) : base(deserializing) { } protected TemperatureController(TemperatureController original, Cloner cloner) : base(original, cloner) { } public TemperatureController() : base() { Parameters.Add(new LookupParameter(TemperatureName, "The current temperature.")); Parameters.Add(new ValueLookupParameter(LowerTemperatureName, "The lower bound of the temperature.")); Parameters.Add(new LookupParameter(IterationsName, "The number of iterations.")); Parameters.Add(new ValueLookupParameter(MaximumIterationsName, "The maximum number of iterations which should be processed.")); Parameters.Add(new ValueLookupParameter(MaximizationName, "True if the problem is a maximization problem, otherwise false.")); Parameters.Add(new ValueLookupParameter(AnnealingOperatorName, "The operator that cools the temperature.")); Parameters.Add(new ValueLookupParameter(ReheatingOperatorName, "The operator that reheats the temperature if necessary.")); Parameters.Add(new LookupParameter(TemperatureStartIndexName, "The index where the annealing or heating was last changed.")); Parameters.Add(new LookupParameter(CoolingName, "True when the temperature should be cooled, false otherwise.")); Parameters.Add(new LookupParameter(StartTemperatureName, "The temperature from which cooling or reheating should occur.")); Parameters.Add(new LookupParameter(EndTemperatureName, "The temperature to which should be cooled or heated.")); Parameters.Add(new LookupParameter(IsAcceptedName, "Whether the move was accepted or not.")); Parameters.Add(new LookupParameter>(AcceptanceMemoryName, "Memorizes the last N acceptance decisions.")); Parameters.Add(new LookupParameter(InitialTemperatureName, "The initial temperature.")); Parameters.Add(new LookupParameter>(UphillMovesMemoryName, "Memorizes the last 100 uphill moves.")); Parameters.Add(new LookupParameter(MoveQualityName, "The value which represents the quality of a move.")); Parameters.Add(new LookupParameter(LastQualityName, "The value which represents the quality of the last move.")); Parameters.Add(new LookupParameter(ConsecutiveRejectedSolutionsCountName, "Amount of consecutive rejected solutions.")); Parameters.Add(new LookupParameter(AverageAcceptanceRatioName, "Average acceptance over full acceptance memory.")); Parameters.Add(new LookupParameter(CurrentRandomWalkStepName, "Current random walk step.")); Parameters.Add(new LookupParameter(LastAcceptedQualityName, "Quality of last accepted solution.")); Parameters.Add(new ValueLookupParameter(TemperatureInitializerName, "The operator that initilized the temperature.")); Parameters.Add(new LookupParameter(TemperatureInitializedName, "True, if the temperature has already been initialized.")); } public override IDeepCloneable Clone(Cloner cloner) { return new TemperatureController(this, cloner); } public override IOperation Apply() { if (!TemperatureInitializedParameter.ActualValue.Value) { return new OperationCollection { ExecutionContext.CreateOperation(TemperatureInitializerParameter.ActualValue), base.Apply() }; } else { return new OperationCollection { ExecutionContext.CreateOperation(ReheatingOperatorParameter.ActualValue), base.Apply() }; } } } }