#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace HeuristicLab.PluginInfrastructure.Advanced { internal partial class MultiSelectListView : ListView { public MultiSelectListView() { InitializeComponent(); } private bool inhibitAutoCheck; protected override void OnMouseDown(MouseEventArgs e) { inhibitAutoCheck = true; base.OnMouseDown(e); } protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); inhibitAutoCheck = false; } // item check is raised for each selected item that was not directly clicked (those should be ignored) // and then one the item whose checkbox was clicked protected override void OnItemCheck(ItemCheckEventArgs ice) { if (ice == null) throw new ArgumentNullException("ice"); // don't change the checked state of items that were not clicked directly if (inhibitAutoCheck) { ice.NewValue = ice.CurrentValue; } // if this item was directly clicked then check if it is selected as well var item = Items[ice.Index]; if (!item.Selected) { // when the item was not selected previously // clear any selection List selectedItems = new List(SelectedItems.OfType()); selectedItems.ForEach(x => x.Selected = false); // select only the clicked item item.Selected = true; } base.OnItemCheck(ice); } private bool suppressItemCheckedEvents; public bool SuppressItemCheckedEvents { get { return suppressItemCheckedEvents; } set { suppressItemCheckedEvents = value; } } protected override void OnItemChecked(ItemCheckedEventArgs e) { if (!suppressItemCheckedEvents) base.OnItemChecked(e); } public void CheckItems(IEnumerable items) { suppressItemCheckedEvents = true; foreach (var item in items) item.Checked = true; suppressItemCheckedEvents = false; } public void UncheckItems(IEnumerable items) { suppressItemCheckedEvents = true; foreach (var item in items) item.Checked = false; suppressItemCheckedEvents = false; } } }