#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.RealVectorEncoding { [Item("AdditiveMove", "A move on a real vector that that represents an additive change in one dimension.")] [StorableClass] public class AdditiveMove : Item { [Storable] public int Dimension { get; protected set; } [Storable] public double MoveDistance { get; protected set; } [Storable] public RealVector RealVector { get; protected set; } [StorableConstructor] protected AdditiveMove(bool deserializing) : base(deserializing) { } protected AdditiveMove(AdditiveMove original, Cloner cloner) : base(original, cloner) { this.Dimension = original.Dimension; this.MoveDistance = original.MoveDistance; if (original.RealVector != null) this.RealVector = cloner.Clone(original.RealVector); } public AdditiveMove() : this(-1, 0, null) { } public AdditiveMove(int dimension, double moveDistance) : this(dimension, moveDistance, null) { } public AdditiveMove(int dimension, double moveDistance, RealVector realVector) : base() { Dimension = dimension; MoveDistance = moveDistance; RealVector = realVector; } public override IDeepCloneable Clone(Cloner cloner) { return new AdditiveMove(this, cloner); } } }