1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Drawing;
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24 | using System.Globalization;
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25 |
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26 | namespace HeuristicLab.Persistence.Default.Xml.Primitive {
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27 | internal sealed class Font2XmlSerializer : PrimitiveXmlSerializerBase<Font> {
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28 |
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29 | public override XmlString Format(Font font) {
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30 | if (font != null) {
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31 | return new XmlString(font.Name
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32 | + ";" + font.SizeInPoints.ToString(CultureInfo.InvariantCulture.NumberFormat)
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33 | + ";" + font.Style.ToString("d")
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34 | + ";" + font.GdiCharSet.ToString());
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35 | }
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36 | return new XmlString(string.Empty);
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37 | }
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38 |
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39 | public override Font Parse(XmlString fontData) {
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40 | if (string.IsNullOrEmpty(fontData.Data)) return null;
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41 | string[] tokens = fontData.Data.Split(';');
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42 | if (tokens.Length < 4) return null;
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43 | float size = 12.0f;
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44 | FontStyle style = FontStyle.Regular;
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45 | byte gdiCharSet = 1;
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46 | if (!float.TryParse(tokens[1], NumberStyles.Float, CultureInfo.InvariantCulture.NumberFormat, out size))
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47 | return null;
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48 | if (!Enum.TryParse(tokens[2], out style))
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49 | return null;
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50 | if (!byte.TryParse(tokens[3], out gdiCharSet))
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51 | return null;
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52 |
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53 | return new Font(tokens[0], size, style, GraphicsUnit.Point, gdiCharSet);
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54 | }
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55 | }
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56 | }
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