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source: branches/histogram/HeuristicLab.Encodings.PermutationEncoding/3.3/HeuristicLab.Encodings.PermutationEncoding-3.3.csproj @ 6056

Last change on this file since 6056 was 6056, checked in by abeham, 13 years ago

#1494

  • Added the ULX crossover for permutation encodings
  • Added an IEqualityComparer<Permutation> that will check whether two permutations are equal
File size: 14.3 KB
Line 
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90    <DefineConstants>TRACE</DefineConstants>
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104    <Reference Include="System.Drawing" />
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109    <Compile Include="Crossovers\CosaCrossover.cs" />
110    <Compile Include="Crossovers\CyclicCrossover.cs" />
111    <Compile Include="Crossovers\CyclicCrossover2.cs" />
112    <Compile Include="Crossovers\EdgeRecombinationCrossover.cs" />
113    <Compile Include="Crossovers\MaximalPreservativeCrossover.cs" />
114    <Compile Include="Crossovers\MultiPermutationCrossover.cs" />
115    <Compile Include="Crossovers\OrderBasedCrossover.cs" />
116    <Compile Include="Crossovers\OrderCrossover.cs" />
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128    <Compile Include="Interfaces\IPermutationOperator.cs" />
129    <Compile Include="Interfaces\IPermutationTranslocationMoveOperator.cs" />
130    <Compile Include="Interfaces\IPermutationInversionMoveOperator.cs" />
131    <Compile Include="Manipulators\InsertionManipulator.cs" />
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134    <Compile Include="Manipulators\ScrambleManipulator.cs" />
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166    <Compile Include="Moves\ThreeOpt\TranslocationMoveSoftTabuCriterion.cs" />
167    <Compile Include="Moves\ThreeOpt\TranslocationMoveTabuMaker.cs" />
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172    <Compile Include="Moves\TwoOpt\ExhaustiveInversionMoveGenerator.cs" />
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174    <Compile Include="Moves\TwoOpt\InversionMoveHardTabuCriterion.cs" />
175    <Compile Include="Moves\TwoOpt\InversionMoveRelativeAttribute.cs" />
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177    <Compile Include="Moves\TwoOpt\InversionMoveMaker.cs" />
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184    <Compile Include="PermutationCrossover.cs" />
185    <Compile Include="Permutation.cs" />
186    <Compile Include="PermutationType.cs" />
187    <Compile Include="PermutationTypes.cs" />
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189    <Compile Include="ShakingOperators\PermutationShakingOperator.cs" />
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239      <Name>HeuristicLab.PluginInfrastructure-3.3</Name>
240    </ProjectReference>
241  </ItemGroup>
242  <ItemGroup>
243    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
244      <Visible>False</Visible>
245      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
246      <Install>false</Install>
247    </BootstrapperPackage>
248    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
249      <Visible>False</Visible>
250      <ProductName>.NET Framework 3.5 SP1</ProductName>
251      <Install>true</Install>
252    </BootstrapperPackage>
253    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
254      <Visible>False</Visible>
255      <ProductName>Windows Installer 3.1</ProductName>
256      <Install>true</Install>
257    </BootstrapperPackage>
258  </ItemGroup>
259  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
260  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
261       Other similar extension points exist, see Microsoft.Common.targets.
262  <Target Name="BeforeBuild">
263  </Target>
264  <Target Name="AfterBuild">
265  </Target>
266  -->
267  <PropertyGroup>
268    <PreBuildEvent>set Path=%25Path%25;$(ProjectDir);$(SolutionDir)
269set ProjectDir=$(ProjectDir)
270set SolutionDir=$(SolutionDir)
271set Outdir=$(Outdir)
272
273call PreBuildEvent.cmd
274SubWCRev "%25ProjectDir%25\" "%25ProjectDir%25\HeuristicLabEncodingsPermutationEncodingPlugin.cs.frame" "%25ProjectDir%25\HeuristicLabEncodingsPermutationEncodingPlugin.cs"</PreBuildEvent>
275  </PropertyGroup>
276</Project>
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