#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.LinearLinkageEncoding {
[Item("Swap Item Manipulator", "Performs N swaps operations of two items each. The same items may be swapped multiple times, at least two groups need to be present.")]
[StorableClass]
public sealed class SwapItemManipulator : LinearLinkageManipulator {
public IValueLookupParameter NParameter {
get { return (IValueLookupParameter)Parameters["N"]; }
}
[StorableConstructor]
private SwapItemManipulator(bool deserializing) : base(deserializing) { }
private SwapItemManipulator(SwapItemManipulator original, Cloner cloner) : base(original, cloner) { }
public SwapItemManipulator() {
Parameters.Add(new ValueLookupParameter("N", "The number of swaps to perform.", new IntValue(1)));
}
public SwapItemManipulator(int n)
: this() {
NParameter.Value = new IntValue(n);
}
public override IDeepCloneable Clone(Cloner cloner) {
return new SwapItemManipulator(this, cloner);
}
public static void Apply(IRandom random, LinearLinkage lle, int n) {
var grouping = lle.GetGroups().Select(x => x.ToList()).ToList();
if (grouping.Count == 1) return; // nothing can be changed
var prevGroup = random.Next(grouping.Count);
var prevItem = random.Next(grouping[prevGroup].Count);
for (var i = 0; i < n; i++) {
int nextGroup, nextItem;
do {
nextGroup = random.Next(grouping.Count);
nextItem = random.Next(grouping[nextGroup].Count);
} while (nextGroup == prevGroup);
var h = grouping[nextGroup][nextItem];
grouping[nextGroup][nextItem] = grouping[prevGroup][prevItem];
grouping[prevGroup][prevItem] = h;
prevGroup = nextGroup;
prevItem = nextItem;
}
lle.SetGroups(grouping);
}
protected override void Manipulate(IRandom random, LinearLinkage lle) {
var N = NParameter.ActualValue.Value;
Apply(random, lle, N);
}
}
}