#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Swap Item Manipulator", "Performs N swaps operations of two items each. The same items may be swapped multiple times, at least two groups need to be present.")] [StorableClass] public sealed class SwapItemManipulator : LinearLinkageManipulator { public IValueLookupParameter NParameter { get { return (IValueLookupParameter)Parameters["N"]; } } [StorableConstructor] private SwapItemManipulator(bool deserializing) : base(deserializing) { } private SwapItemManipulator(SwapItemManipulator original, Cloner cloner) : base(original, cloner) { } public SwapItemManipulator() { Parameters.Add(new ValueLookupParameter("N", "The number of swaps to perform.", new IntValue(1))); } public SwapItemManipulator(int n) : this() { NParameter.Value = new IntValue(n); } public override IDeepCloneable Clone(Cloner cloner) { return new SwapItemManipulator(this, cloner); } public static void Apply(IRandom random, LinearLinkage lle, int n) { var grouping = lle.GetGroups().Select(x => x.ToList()).ToList(); if (grouping.Count == 1) return; // nothing can be changed var prevGroup = random.Next(grouping.Count); var prevItem = random.Next(grouping[prevGroup].Count); for (var i = 0; i < n; i++) { int nextGroup, nextItem; do { nextGroup = random.Next(grouping.Count); nextItem = random.Next(grouping[nextGroup].Count); } while (nextGroup == prevGroup); var h = grouping[nextGroup][nextItem]; grouping[nextGroup][nextItem] = grouping[prevGroup][prevItem]; grouping[prevGroup][prevItem] = h; prevGroup = nextGroup; prevItem = nextItem; } lle.SetGroups(grouping); } protected override void Manipulate(IRandom random, LinearLinkage lle) { var N = NParameter.ActualValue.Value; Apply(random, lle, N); } } }