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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Zhu/Crossovers/ZhuHeuristicCrossover1.cs @ 11507

Last change on this file since 11507 was 6851, checked in by svonolfe, 13 years ago

Added support for multi depot CVRP instances (#1177)

File size: 3.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using HeuristicLab.Common;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.Zhu {
30  [Item("ZhuHeuristicCrossover1", "The Zhu Heuristic Crossover (Version 1). It is implemented as described in Zhu, K.Q. (2000). A New Genetic Algorithm For VRPTW. Proceedings of the International Conference on Artificial Intelligence.")]
31  [StorableClass]
32  public sealed class ZhuHeuristicCrossover1 : ZhuCrossover {   
33    [StorableConstructor]
34    private ZhuHeuristicCrossover1(bool deserializing) : base(deserializing) { }
35
36    public ZhuHeuristicCrossover1()
37      : base() {
38    }
39
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new ZhuHeuristicCrossover1(this, cloner);
42    }
43
44    private ZhuHeuristicCrossover1(ZhuHeuristicCrossover1 original, Cloner cloner)
45      : base(original, cloner) {
46    }
47
48    private void Swap(ZhuEncoding individual, int city1, int city2) {
49      int index1 = individual.IndexOf(city1);
50      int index2 = individual.IndexOf(city2);
51
52      int temp = individual[index1];
53      individual[index1] = individual[index2];
54      individual[index2] = temp;
55    }
56
57    protected override ZhuEncoding Crossover(IRandom random, ZhuEncoding parent1, ZhuEncoding parent2) {
58      parent1 = parent1.Clone() as ZhuEncoding;
59      parent2 = parent2.Clone() as ZhuEncoding;
60
61      ZhuEncoding child = parent2.Clone() as ZhuEncoding;
62
63      if (parent1.Length != parent2.Length)
64        return child;
65
66      int breakPoint = random.Next(child.Length);
67      int i = breakPoint;
68      int predecessor = breakPoint - 1;
69      if (predecessor < 0)
70        predecessor = predecessor + child.Length;
71
72      while (i != predecessor) {
73        if (i == breakPoint) {
74          child[i] = parent1[i];
75          Swap(parent2, parent2[i], parent1[i]);
76        }
77
78        if (ProblemInstance.GetDistance(
79          child[i] + 1, parent1[(i + 1) % child.Length] + 1, child)
80          <
81          ProblemInstance.GetDistance(
82          child[i] + 1, parent2[(i + 1) % child.Length] + 1, child)) {
83          child[(i + 1) % child.Length] = parent1[(i + 1) % child.Length];
84          Swap(parent2, parent2[(i + 1) % child.Length], parent1[(i + 1) % child.Length]);
85        } else {
86          child[(i + 1) % child.Length] = parent2[(i + 1) % child.Length];
87          Swap(parent1, parent1[(i + 1) % child.Length], parent2[(i + 1) % child.Length]);
88        }
89
90        i = (i + 1) % child.Length;
91      }
92
93      return child;
94    }
95  }
96}
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