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source: branches/VRP/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/GVR/Manipulators/GVRDisplacementManipulator.cs @ 4231

Last change on this file since 4231 was 4231, checked in by svonolfe, 14 years ago

Fixed minor bug in GVR manipulation operators (#1039)

File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.GVR {
30  [Item("GVRDisplacementManipulator", "An operator which manipulates a GVR representation by applying a displacement operation. ")]
31  [StorableClass]
32  public sealed class GVRDisplacementManipulator : GVRManipulator {
33    [StorableConstructor]
34    private GVRDisplacementManipulator(bool deserializing) : base(deserializing) { }
35
36    public GVRDisplacementManipulator()
37      : base() {
38    }
39
40    protected override void Manipulate(IRandom random, GVREncoding individual) {
41      Tour tour = individual.Tours[random.Next(individual.Tours.Count)];
42      int breakPoint1 = random.Next(tour.Cities.Count);
43      int length = random.Next(1, tour.Cities.Count - breakPoint1 + 1);
44
45      List<int> displaced = tour.Cities.GetRange(breakPoint1, length);
46      tour.Cities.RemoveRange(breakPoint1, length);
47      //with a probability of 1/(2*V) create a new tour, else insert at another position
48      if (individual.GetTours().Count > 0 &&
49        individual.GetTours().Count < VehiclesParameter.ActualValue.Value &&
50        random.Next(individual.GetTours().Count * 2) == 0) {
51        Tour newTour = new Tour();
52        newTour.Cities.InsertRange(0, displaced);
53
54        individual.Tours.Add(newTour);
55      } else {
56        Tour newTour = individual.Tours[random.Next(individual.Tours.Count)];
57        int newPosition = newTour.Cities.Count;
58
59        newTour.Cities.InsertRange(newPosition, displaced);
60      }
61
62      if (tour.Cities.Count == 0)
63        individual.Tours.Remove(tour);
64    }
65  }
66}
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