[14278] | 1 | using HeuristicLab.Core;
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| 2 | using HeuristicLab.Data.MoveVectorData.Interfaces;
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Text;
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| 6 |
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| 7 | namespace HeuristicLab.Data.MoveVectorData.Moves
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| 8 | {
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| 9 | public struct OutgoingMove : IMove
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| 10 | {
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| 11 | public bool Enabled { get; set; }
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| 12 |
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| 13 | public override string ToString()
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| 14 | {
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| 15 | StringBuilder sb = new StringBuilder();
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| 16 | if (Enabled) sb.Append("(o"); else sb.Append("<o");
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| 17 | if (Enabled) sb.Append(")"); else sb.Append(">");
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| 18 | return sb.ToString();
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| 19 | }
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| 20 |
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| 21 | public bool TryParse(string s)
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| 22 | {
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| 23 | bool enable = false;
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| 24 | if (s.StartsWith("(o") && s.EndsWith(")"))
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| 25 | {
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| 26 | enable = true;
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| 27 | }
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| 28 | else if (s.StartsWith("<o") && s.EndsWith(">"))
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| 29 | {
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| 30 | enable = false;
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| 31 | }
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| 32 | else {
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| 33 | return false;
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| 34 | }
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| 35 | Enabled = enable;
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| 36 | return true;
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| 37 | }
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| 38 |
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| 39 | public void Randomize(IRandom random, int min, int max, int step = 1)
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| 40 | {
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| 41 | Enabled = true;
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| 42 | }
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| 43 |
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| 44 | public int Apply(ref StackingArea area, ref Stack inputStack, out int realMoves)
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| 45 | {
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| 46 | if (Enabled)
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| 47 | {
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| 48 | var minValue = Int32.MaxValue;
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| 49 | var minStack = Int32.MaxValue;
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| 50 | var minRow = Int32.MaxValue;
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| 51 | for (int stack = 0; stack < area.Size; stack++)
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| 52 | {
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| 53 | for (int row = area.MaxHeight - 1; row >= 0; row--)
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| 54 | {
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| 55 | if(area[row, stack] != 0 && area[row, stack] < minValue)
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| 56 | {
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| 57 | minValue = area[row, stack];
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| 58 | minStack = stack;
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| 59 | minRow = row;
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| 60 | }
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | for (int stack = 0; stack < inputStack.Capacity; stack++)
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| 65 | {
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| 66 | if (inputStack[stack] != 0 && inputStack[stack] < minValue)
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| 67 | {
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| 68 | realMoves = 0;
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| 69 | return 1;
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | if (minValue == Int32.MaxValue)
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| 74 | {
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| 75 | realMoves = 0;
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| 76 | return 1;
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| 77 | }
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| 78 |
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| 79 | area[minRow, minStack] = 0;
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| 80 | int atop = 0;
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| 81 | for (int row = minRow; row < area.MaxHeight; row++)
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| 82 | {
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| 83 | if (row < area.MaxHeight - 1)
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| 84 | {
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| 85 | area[row, minStack] = area[row + 1, minStack];
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| 86 | } else
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| 87 | {
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| 88 | area[row, minStack] = 0;
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| 89 | }
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| 90 | atop = atop + 1;
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| 91 | }
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| 92 | realMoves = atop * 2 + 1;
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| 93 | return atop * 2 + 1;
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| 94 | }
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| 95 | realMoves = 0;
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| 96 | return 0;
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| 97 | }
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| 98 |
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| 99 | public IEnumerable<IMove> GenerateNeighbours(IRandom random, int min, int max, int step = 1)
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| 100 | {
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| 101 | var moves = new List<IMove>();
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| 102 | moves.Add(new OutgoingMove() { Enabled = !this.Enabled, });
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| 103 | return moves;
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| 104 | }
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| 105 | }
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| 106 | }
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