#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.SimulationCore.Samples {
[Item("GameOfLifeScenario", "A game of life scenario.")]
[StorableClass]
public sealed class GameOfLifeScenario : Scenario {
public IFixedValueParameter WidthParameter {
get { return (IFixedValueParameter)Parameters["Width"]; }
}
public IFixedValueParameter HeightParameter {
get { return (IFixedValueParameter)Parameters["Height"]; }
}
public IFixedValueParameter AliveRateParameter {
get { return (IFixedValueParameter)Parameters["AliveRate"]; }
}
public GameOfLifeScenario()
: base() {
Parameters.Add(new FixedValueParameter("Width", "The width value.", new IntValue(100)));
Parameters.Add(new FixedValueParameter("Height", "The height value.", new IntValue(100)));
Parameters.Add(new FixedValueParameter("AliveRate", "The rate of the initialyy alive cells.", new PercentValue(0.5)));
}
[StorableConstructor]
private GameOfLifeScenario(bool deserializing) : base(deserializing) { }
private GameOfLifeScenario(GameOfLifeScenario original, Cloner cloner)
: base(original, cloner) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new GameOfLifeScenario(this, cloner);
}
}
}