#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Encodings.PermutationEncoding; namespace HeuristicLab.Encodings.ParameterVectorEncoding { public class ParameterVectorBuilder { private HashSet booleanParameters; private Dictionary> integerParameters; private Dictionary> realParameters; private Tuple permutationParameter; public ParameterVectorBuilder() { booleanParameters = null; integerParameters = null; realParameters = null; permutationParameter = null; } public ParameterVectorBuilder AddBoolean(string name) { if (booleanParameters == null) booleanParameters = new HashSet(); booleanParameters.Add(name); return this; } public ParameterVectorBuilder AddInteger(string name, int min, int max, int? step = null) { if (integerParameters == null) integerParameters = new Dictionary>(); integerParameters.Add(name, Tuple.Create(min, max, step)); return this; } public ParameterVectorBuilder AddReal(string name, double min, double max) { if (realParameters == null) realParameters = new Dictionary>(); realParameters.Add(name, Tuple.Create(min, max)); return this; } public ParameterVectorBuilder SetPermutation(PermutationTypes type, int length) { permutationParameter = Tuple.Create(type, length); return this; } public ParameterVector Build() { var vector = new ParameterVector(); vector.SetBooleanParameters(booleanParameters); vector.SetIntegerParameters(integerParameters); vector.SetRealParameters(realParameters); vector.SetPermutationParameters(permutationParameter); return vector; } } }