source: branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/SingleBitflipManipulator.cs @ 14429

Last change on this file since 14429 was 14429, checked in by abeham, 4 years ago

#2701, #2708: Made a new branch from ProblemRefactoring and removed ScopedBasicAlgorithm branch (which becomes MemPR branch)

File size: 2.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Optimization;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.BinaryVectorEncoding {
28  [Item("Single Bitflip Manipulator", "", ExcludeGenericTypeInfo = true)]
29  [StorableClass]
30  public sealed class SingleBitflipManipulator<TContext> : BitflipManipulator<TContext>
31      where TContext : ISingleObjectiveSolutionContext<BinaryVector>, IStochasticContext {
32
33    [StorableConstructor]
34    private SingleBitflipManipulator(bool deserializing) : base(deserializing) { }
35    private SingleBitflipManipulator(SingleBitflipManipulator<TContext> original, Cloner cloner)
36      : base(original, cloner) { }
37    public SingleBitflipManipulator() { }
38
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new SingleBitflipManipulator<TContext>(this, cloner);
41    }
42
43    public override void Manipulate(TContext context) {
44      var len = context.Solution.Solution.Length;
45      var idx = context.Random.Next(len);
46      context.Solution.Solution[idx] = !context.Solution.Solution[idx];
47    }
48  }
49}
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