source: branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/BitflipManipulator.cs @ 14429

Last change on this file since 14429 was 14429, checked in by abeham, 4 years ago

#2701, #2708: Made a new branch from ProblemRefactoring and removed ScopedBasicAlgorithm branch (which becomes MemPR branch)

File size: 1.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Optimization;
25using HeuristicLab.Optimization.Manipulation;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.BinaryVectorEncoding {
29  [Item("Bitflip Manipulator", "")]
30  [StorableClass]
31  public abstract class BitflipManipulator<TContext> : ParameterizedNamedItem, IManipulator<TContext>
32      where TContext : ISingleObjectiveSolutionContext<BinaryVector>, IStochasticContext {
33
34    [StorableConstructor]
35    protected BitflipManipulator(bool deserializing) : base(deserializing) { }
36    protected BitflipManipulator(BitflipManipulator<TContext> original, Cloner cloner)
37      : base(original, cloner) { }
38    public BitflipManipulator() { }
39
40    public abstract void Manipulate(TContext context);
41  }
42}
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