#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Core; using HeuristicLab.Common; using HeuristicLab.Encodings.PermutationEncoding; namespace HeuristicLab.Problems.Scheduling.Encodings.JobSequenceMatrix.Manipulators { [Item("JSM Subsequence Exchange Crossover", "Represents a crossover operation swapping subsequences of the parents to generate offspring.")] [StorableClass] public class JSMSwapManipulator : JSMManipulator { [StorableConstructor] protected JSMSwapManipulator(bool deserializing) : base(deserializing) { } protected JSMSwapManipulator(JSMSwapManipulator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new JSMSwapManipulator(this, cloner); } public JSMSwapManipulator () : base () {} protected override JSMEncoding Manipulate(IRandom random, JSMEncoding individual) { int resourceIndex = random.Next(individual.JobSequenceMatrix.Count - 1); Permutation p = individual.JobSequenceMatrix[resourceIndex]; int seqIndex1 = random.Next(p.Length); int seqIndex2 = random.Next(p.Length); int aux = p[seqIndex1]; p[seqIndex1] = p[seqIndex2]; p[seqIndex2] = aux; return individual; } } }