#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using HeuristicLab.Collections;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Optimization {
[Item("Problem", "Represents the base class for a problem.")]
[StorableClass]
public abstract class Problem : ParameterizedNamedItem, IProblem {
public override Image ItemImage {
get { return HeuristicLab.Common.Resources.VSImageLibrary.Type; }
}
[StorableConstructor]
protected Problem(bool deserializing) : base(deserializing) { }
protected Problem(Problem original, Cloner cloner)
: base(original, cloner) {
operators = cloner.Clone(original.operators);
RegisterEventHandlers();
}
protected Problem()
: base() {
operators = new OperatorCollection();
RegisterEventHandlers();
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() {
RegisterEventHandlers();
}
private void RegisterEventHandlers() {
Operators.ItemsAdded += new CollectionItemsChangedEventHandler(Operators_Changed);
Operators.ItemsRemoved += new CollectionItemsChangedEventHandler(Operators_Changed);
Operators.CollectionReset += new CollectionItemsChangedEventHandler(Operators_Changed);
}
#region properties
private OperatorCollection operators;
[Storable(Name = "Operators")]
private IEnumerable StorableOperators {
get { return operators; }
set { operators = new OperatorCollection(value); }
}
protected OperatorCollection Operators {
get { return this.operators; }
}
IEnumerable IProblem.Operators { get { return operators; } }
#endregion
#region events
private void Operators_Changed(object sender, EventArgs e) {
OnOperatorsChanged();
}
public event EventHandler OperatorsChanged;
protected virtual void OnOperatorsChanged() {
EventHandler handler = OperatorsChanged;
if (handler != null)
handler(this, EventArgs.Empty);
}
public event EventHandler Reset;
protected virtual void OnReset() {
EventHandler handler = Reset;
if (handler != null)
handler(this, EventArgs.Empty);
}
#endregion
}
}