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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/Manipulators/ConcreteScheduleManipulator.cs @ 6475

Last change on this file since 6475 was 6475, checked in by jhelm, 13 years ago

#1329: Added DirectSchedule-Classes for optimization with the direct-schedule encoding.

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.ScheduleEncoding.ScheduleEncoding {
27
28  [Item("ConcreteScheduleManipulator", "Represents an operator somehow mutating a schedule instance.")]
29  [StorableClass]
30  public class ConcreteScheduleManipulator : DirectScheduleManipulator {
31    [StorableConstructor]
32    protected ConcreteScheduleManipulator(bool deserializing) : base(deserializing) { }
33    protected ConcreteScheduleManipulator(ConcreteScheduleManipulator original, Cloner cloner)
34      : base(original, cloner) {
35    }
36    public override IDeepCloneable Clone(Cloner cloner) {
37      return new ConcreteScheduleManipulator(this, cloner);
38    }
39    public ConcreteScheduleManipulator() : base() { }
40
41
42    public static void Apply(IRandom random, Schedule individual) {
43      //somehow manipulate individual
44    }
45
46    protected override void Manipulate(IRandom random, Schedule individual) {
47      Apply(random, individual);
48    }
49  }
50}
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