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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/PWREncoding.cs @ 7116

Last change on this file since 7116 was 7116, checked in by gkronber, 12 years ago

#1329: added a solution file, added missing overrides for GetHashCode(), removed tautological if-conditions, adapted prebuildevent script and added the build script

File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Text;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition {
29  [Item("PermutationWithRepetitionEncoding", "Represents a encoding for a standard JobShop Scheduling Problem.")]
30  [StorableClass]
31  public class PWREncoding : Item, IScheduleEncoding {
32    [Storable]
33    public IntegerVector PermutationWithRepetition { get; set; }
34
35
36    [StorableConstructor]
37    protected PWREncoding(bool deserializing) : base(deserializing) { }
38    protected PWREncoding(PWREncoding original, Cloner cloner)
39      : base(original, cloner) {
40      this.PermutationWithRepetition = cloner.Clone(original.PermutationWithRepetition);
41    }
42    public override IDeepCloneable Clone(Cloner cloner) {
43      return new PWREncoding(this, cloner);
44    }
45    public PWREncoding()
46      : base() {
47      PermutationWithRepetition = new IntegerVector();
48    }
49
50    public PWREncoding(int nrOfJobs, int nrOfResources, IRandom random)
51      : base() {
52      PermutationWithRepetition = new IntegerVector(nrOfJobs * nrOfResources);
53      int[] lookUpTable = new int[nrOfJobs];
54
55      for (int i = 0; i < PermutationWithRepetition.Length; i++) {
56        int newValue = random.Next(nrOfJobs);
57        while (lookUpTable[newValue] >= nrOfResources)
58          newValue = random.Next(nrOfJobs);
59
60        PermutationWithRepetition[i] = newValue;
61
62        lookUpTable[newValue]++;
63      }
64    }
65
66    public override string ToString() {
67      StringBuilder sb = new StringBuilder();
68      sb.Append("[ ");
69      foreach (int i in PermutationWithRepetition) {
70        sb.Append(i + " ");
71      }
72      sb.Append("]");
73
74      return sb.ToString();
75    }
76
77    public override bool Equals(object obj) {
78      if (obj.GetType() == typeof(PWREncoding))
79        return AreEqual(this, obj as PWREncoding);
80      else
81        return base.Equals(obj);
82    }
83    public override int GetHashCode() {
84      if (PermutationWithRepetition.Length == 1)
85        return PermutationWithRepetition[0].GetHashCode();
86      if (PermutationWithRepetition.Length == 2)
87        return PermutationWithRepetition[0].GetHashCode() ^ PermutationWithRepetition[1].GetHashCode();
88      return 0;
89    }
90    private bool AreEqual(PWREncoding pWREncoding1, PWREncoding pWREncoding2) {
91      if (pWREncoding1.PermutationWithRepetition.Length != pWREncoding2.PermutationWithRepetition.Length)
92        return false;
93      for (int i = 0; i < pWREncoding1.PermutationWithRepetition.Length; i++) {
94        if (pWREncoding1.PermutationWithRepetition[i] != pWREncoding2.PermutationWithRepetition[i])
95          return false;
96      }
97      return true;
98    }
99
100
101  }
102}
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