#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Text;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
[Item("JobSequenceMatrixEncoding", "Represents an encoding for a scheduling Problem using a list of job sequences to deliver scheduleinformation.")]
[StorableClass]
public class JSMEncoding : Item, IScheduleEncoding {
[Storable]
public ItemList JobSequenceMatrix { get; set; }
[StorableConstructor]
protected JSMEncoding(bool deserializing) : base(deserializing) { }
protected JSMEncoding(JSMEncoding original, Cloner cloner)
: base(original, cloner) {
this.JobSequenceMatrix = cloner.Clone(original.JobSequenceMatrix);
}
public override IDeepCloneable Clone(Cloner cloner) {
return new JSMEncoding(this, cloner);
}
public JSMEncoding()
: base() {
JobSequenceMatrix = new ItemList();
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
sb.Append("[ ");
foreach (Permutation p in JobSequenceMatrix) {
sb.Append(p.ToString() + " \n");
}
sb.Append("]");
return sb.ToString();
}
public override bool Equals(object obj) {
if (obj.GetType() == typeof(JSMEncoding))
return AreEqual(this, obj as JSMEncoding);
return false;
}
public override int GetHashCode() {
if (JobSequenceMatrix.Count == 1)
return JobSequenceMatrix[0].GetHashCode();
if (JobSequenceMatrix.Count == 2)
return JobSequenceMatrix[0].GetHashCode() ^ JobSequenceMatrix[1].GetHashCode();
return 0;
}
private static bool AreEqual(JSMEncoding jSMEncoding1, JSMEncoding jSMEncoding2) {
if (jSMEncoding1.JobSequenceMatrix.Count != jSMEncoding2.JobSequenceMatrix.Count)
return false;
for (int i = 0; i < jSMEncoding1.JobSequenceMatrix.Count; i++) {
if (!AreEqual(jSMEncoding1.JobSequenceMatrix[i], jSMEncoding2.JobSequenceMatrix[i]))
return false;
}
return true;
}
private static bool AreEqual(Permutation p1, Permutation p2) {
if (p1.Length != p2.Length)
return false;
for (int i = 0; i < p1.Length; i++) {
if (p1[i] != p2[i])
return false;
}
return true;
}
}
}