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source: branches/Scheduling/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Crossovers/JSMJOXCrossover.cs @ 6406

Last change on this file since 6406 was 6406, checked in by jhelm, 13 years ago

#1329: Applied suggestions from codereview. Added unit-tests. Renamed encoding-project.

File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix {
29  [Item("JSMJobbasedOrderCrossover", "Represents a crossover operation swapping subsequences of the parents to generate offspring.")]
30  [StorableClass]
31  public class JSMJOXCrossover : JSMCrossover {
32    [StorableConstructor]
33    protected JSMJOXCrossover(bool deserializing) : base(deserializing) { }
34    protected JSMJOXCrossover(JSMJOXCrossover original, Cloner cloner)
35      : base(original, cloner) {
36    }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new JSMJOXCrossover(this, cloner);
39    }
40    public JSMJOXCrossover() : base() { }
41
42
43    public static JSMEncoding Apply(IRandom random, JSMEncoding p1, JSMEncoding p2) {
44      JSMEncoding result = new JSMEncoding();
45
46      int nrOfResources = p1.JobSequenceMatrix.Count;
47      int nrOfJobs = p1.JobSequenceMatrix[0].Length;
48
49      //Determine randomly which jobindexes persist
50      BoolArray persist = new BoolArray(nrOfJobs);
51      for (int i = 0; i < persist.Length; i++) {
52        persist[i] = random.Next(2) == 1;
53      }
54
55      bool dominantParent = random.Next(2) == 1;
56      JSMEncoding parent1 = dominantParent ? p1 : p2;
57      JSMEncoding parent2 = dominantParent ? p2 : p1;
58
59      //Fill childmatrix with values
60      for (int resIndex = 0; resIndex < nrOfResources; resIndex++) {
61        result.JobSequenceMatrix.Add(new Permutation(PermutationTypes.Absolute, nrOfJobs));
62        int parent2index = 0;
63        for (int jobIndex = 0; jobIndex < nrOfJobs; jobIndex++) {
64          if (persist[parent1.JobSequenceMatrix[resIndex][jobIndex]])
65            result.JobSequenceMatrix[resIndex][jobIndex] = parent1.JobSequenceMatrix[resIndex][jobIndex];
66          else {
67            while (persist[parent2.JobSequenceMatrix[resIndex][parent2index]])
68              parent2index++;
69            result.JobSequenceMatrix[resIndex][jobIndex] = parent2.JobSequenceMatrix[resIndex][parent2index];
70            parent2index++;
71          }
72        }
73      }
74
75      return result;
76    }
77
78    public override JSMEncoding Cross(IRandom random, JSMEncoding parent1, JSMEncoding parent2) {
79      return Apply(random, parent1, parent2);
80    }
81  }
82}
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