#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Optimization.Operators; namespace HeuristicLab.Problems.TravelingSalesman { /// /// An operator that performs similarity calculation between two traveling salesman solutions. /// [Item("TSPSimilarityCalculator", "An operator that performs similarity calculation between two traveling salesman solutions.")] public sealed class TSPSimilarityCalculator : SimilarityCalculator { private TSPSimilarityCalculator(bool deserializing) : base(deserializing) { } private TSPSimilarityCalculator(TSPSimilarityCalculator original, Cloner cloner) : base(original, cloner) { } public TSPSimilarityCalculator() : base() { } public static double CalculateSimilarity(Permutation left, Permutation right) { if (left == null || right == null) throw new ArgumentException("Cannot calculate similarity because one of the provided solutions or both are null."); int[,] edges = new int[right.Length, 2]; for (int i = 0; i < right.Length; i++) { edges[right[i], 0] = right[(i + 1) % right.Length]; edges[right[i], 1] = right[(i - 1 + right.Length) % right.Length]; } double similarity = 0.0; for (int i = 0; i < left.Length; i++) { int targetCity = left[(i + 1) % left.Length]; if (targetCity == edges[left[i], 0] || targetCity == edges[left[i], 1]) similarity++; } return similarity / left.Length; } protected override double CalculateSimilarity(IScope left, IScope right) { Permutation sol1 = left.Variables[Target].Value as Permutation; Permutation sol2 = right.Variables[Target].Value as Permutation; return CalculateSimilarity(sol1, sol2); } } }