#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.Robocode {
[StorableClass]
public class Fire : CodeNode {
public override int MinimumArity { get { return 1; } }
public override int MaximumArity { get { return 1; } }
[Storable]
public override string Prefix { get; set; }
[Storable]
public override string Suffix { get; set; }
[StorableConstructor]
protected Fire(bool deserializing) : base(deserializing) { }
protected Fire(Fire original, Cloner cloner) : base(original, cloner) { }
public Fire()
: base("Fire", "Immediately fires a bullet.") {
Prefix = "setFire(";
Suffix = ");";
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Fire(this, cloner);
}
public override string Interpret(ISymbolicExpressionTreeNode node, IEnumerable children) {
var enumerator = children.GetEnumerator();
if (!enumerator.MoveNext()) throw new System.Exception("Fire was not given a child.");
var symbol = enumerator.Current.Symbol;
if (!(symbol is ShotPower))
throw new System.Exception("Fire was given a child of type " + symbol.GetType() +
". The expected child must be of type " + typeof(ShotPower) + ".");
string result = ((CodeNode)symbol).Interpret(enumerator.Current, enumerator.Current.Subtrees);
if (enumerator.MoveNext()) throw new System.Exception("Fire was given more than one child.");
return Prefix + result + Suffix;
}
}
}