#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.Robocode { [StorableClass] public class Fire : CodeNode { public override int MinimumArity { get { return 1; } } public override int MaximumArity { get { return 1; } } [Storable] public override string Prefix { get; set; } [Storable] public override string Suffix { get; set; } [StorableConstructor] protected Fire(bool deserializing) : base(deserializing) { } protected Fire(Fire original, Cloner cloner) : base(original, cloner) { } public Fire() : base("Fire", "Immediately fires a bullet.") { Prefix = "setFire("; Suffix = ");"; } public override IDeepCloneable Clone(Cloner cloner) { return new Fire(this, cloner); } public override string Interpret(ISymbolicExpressionTreeNode node, IEnumerable children) { var enumerator = children.GetEnumerator(); if (!enumerator.MoveNext()) throw new System.Exception("Fire was not given a child."); var symbol = enumerator.Current.Symbol; if (!(symbol is ShotPower)) throw new System.Exception("Fire was given a child of type " + symbol.GetType() + ". The expected child must be of type " + typeof(ShotPower) + "."); string result = ((CodeNode)symbol).Interpret(enumerator.Current, enumerator.Current.Subtrees); if (enumerator.MoveNext()) throw new System.Exception("Fire was given more than one child."); return Prefix + result + Suffix; } } }