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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode/3.3/Symbols/Numerical Expressions/NumberTreeNode.cs @ 9790

Last change on this file since 9790 was 9790, checked in by ascheibe, 11 years ago

#2069

  • added license headers
  • corrected version information
  • fixed formatting
File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Problems.Robocode {
28  [StorableClass]
29  public class NumberTreeNode : SymbolicExpressionTreeTerminalNode {
30    private int value;
31    [Storable]
32    public int Value {
33      get { return value; }
34      private set { this.value = value; }
35    }
36
37    [StorableConstructor]
38    private NumberTreeNode(bool deserializing) : base(deserializing) { }
39    private NumberTreeNode(NumberTreeNode original, Cloner cloner)
40      : base(original, cloner) {
41      this.value = original.value;
42    }
43
44    public NumberTreeNode()
45      : base(new Number()) {
46    }
47
48    public override IDeepCloneable Clone(Cloner cloner) {
49      return new NumberTreeNode(this, cloner);
50    }
51
52    public override bool HasLocalParameters {
53      get { return true; }
54    }
55
56    public override void ResetLocalParameters(IRandom random) {
57      value = random.Next(-360, 360);
58    }
59  }
60}
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