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source: branches/Robocode.TrunkInt/HeuristicLab.Problems.Robocode/3.3/Grammar.cs @ 10028

Last change on this file since 10028 was 10028, checked in by jkarder, 10 years ago

#2069:

  • merged IfStat and ElseStat into IfThenElseStat
  • changed the font of the suffixCode text box in the CodeNodeView
File size: 9.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Linq;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Problems.Robocode {
29  [StorableClass]
30  [Item("Robocode Grammar", "The grammar for the Robocode GP problem.")]
31  public class Grammar : SymbolicExpressionGrammar {
32    private const string EventsName = "Events";
33    private const string ExpressionsName = "Expressions";
34    private const string ControlStatementsName = "Control Statements";
35    private const string RobocodeFunctionsName = "Robocode Functions";
36    private const string RelationalOperatorsName = "Relational Operators";
37    private const string LogicalOperators = "Logical Operators";
38    private const string NumericalOperatorsName = "Numerical Operators";
39
40    [StorableConstructor]
41    protected Grammar(bool deserializing) : base(deserializing) { }
42    protected Grammar(Grammar original, Cloner cloner) : base(original, cloner) { }
43
44    public Grammar()
45      : base("Robocode Grammar", "The grammar for the Robocode GP problem.") {
46      Initialize();
47    }
48
49    public override IDeepCloneable Clone(Cloner cloner) {
50      return new Grammar(this, cloner);
51    }
52
53    // initialize set of allowed symbols and define
54    // the allowed combinations of symbols
55    private void Initialize() {
56      #region Symbols
57      var block = new Block();
58      var stat = new Stat();
59      var ifThenElseStat = new IfThenElseStat();
60      var whileStat = new WhileStat();
61
62      var logicalExpr = new LogicalExpression();
63      var numericalExpr = new NumericalExpression();
64
65      var equal = new Equal();
66      var lessThan = new LessThan();
67      var lessThanOrEqual = new LessThanOrEqual();
68      var greaterThan = new GreaterThan();
69      var greaterThanOrEqual = new GreaterThanOrEqual();
70
71      var conjunction = new Conjunction();
72      var disjunction = new Disjunction();
73      var negation = new Negation();
74
75      var addition = new Addition();
76      var subtraction = new Subtraction();
77      var multiplication = new Multiplication();
78      var division = new Division();
79      var modulus = new Modulus();
80
81      var number = new Number();
82      var logicalVal = new LogicalValue();
83
84      var ahead = new Ahead();
85      var back = new Back();
86      var fire = new Fire();
87      var shotPower = new ShotPower();
88
89      var getEnergy = new GetEnergy();
90      var getGunHeading = new GetGunHeading();
91      var getHeading = new GetHeading();
92      var getRadarHeading = new GetRadarHeading();
93      var getX = new GetX();
94      var getY = new GetY();
95
96      //var setAdjustGunForRobotTurn = new SetAdjustGunForRobotTurn();
97      //var setAdjustRadarForGunTurn = new SetAdjustRadarForGunTurn();
98      //var setAdjustRadarForRobotTurn = new SetAdjustRadarForRobotTurn();
99      //var independent = new Independent();
100
101      var turnLeft = new TurnLeft();
102      var turnRight = new TurnRight();
103      var turnGunLeft = new TurnGunLeft();
104      var turnGunRight = new TurnGunRight();
105      var turnRadarLeft = new TurnRadarLeft();
106      var turnRadarRight = new TurnRadarRight();
107
108      var onBulletHit = new OnBulletHit();
109      var onBulletMissed = new OnBulletMissed();
110      var onHitByBullet = new OnHitByBullet();
111      var onHitRobot = new OnHitRobot();
112      var onHitWall = new OnHitWall();
113      var onScannedRobot = new OnScannedRobot();
114
115      var run = new Run();
116      var tank = new Tank();
117
118      var doNothing = new DoNothing();
119      var emptyEvent = new EmptyEvent();
120      #endregion
121
122      #region Symbol Collections
123      var controlSymbols = new ISymbol[] { ifThenElseStat, whileStat };
124      var actionSymbols = new ISymbol[] {
125        ahead, back, fire, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
126        //setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn,
127      };
128      var functionSymbols = new ISymbol[] {
129        getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
130      };
131
132      var events = new GroupSymbol(EventsName, new ISymbol[] { onScannedRobot, onBulletHit, onBulletMissed, onHitByBullet, onHitRobot, onHitWall });
133      var controlStatements = new GroupSymbol(ControlStatementsName, controlSymbols);
134      var expressions = new GroupSymbol(ExpressionsName, new ISymbol[] { logicalExpr, numericalExpr });
135      var robocodeFunctions = new GroupSymbol(RobocodeFunctionsName, actionSymbols.Concat(functionSymbols));
136      var relationalOperators = new GroupSymbol(RelationalOperatorsName, new ISymbol[] { equal, lessThan, lessThanOrEqual, greaterThan, greaterThanOrEqual });
137      var logicalOperators = new GroupSymbol(LogicalOperators, new ISymbol[] { conjunction, disjunction, negation });
138      var numericalOperators = new GroupSymbol(NumericalOperatorsName, new ISymbol[] { addition, subtraction, multiplication, division, modulus });
139      #endregion
140
141      #region Adding Symbols
142      AddSymbol(tank);
143      AddSymbol(run);
144      AddSymbol(stat);
145      AddSymbol(block);
146      AddSymbol(shotPower);
147      AddSymbol(number);
148      AddSymbol(logicalVal);
149      AddSymbol(events);
150      AddSymbol(expressions);
151      AddSymbol(controlStatements);
152      AddSymbol(robocodeFunctions);
153      AddSymbol(relationalOperators);
154      AddSymbol(logicalOperators);
155      AddSymbol(numericalOperators);
156      AddSymbol(emptyEvent);
157      AddSymbol(doNothing);
158      #endregion
159
160      #region Grammar Definition
161      // StartSymbol
162      AddAllowedChildSymbol(StartSymbol, tank);
163
164      // Tank
165      AddAllowedChildSymbol(tank, run, 0);
166      AddAllowedChildSymbol(tank, onScannedRobot, 1);
167      AddAllowedChildSymbol(tank, onBulletHit, 2);
168      AddAllowedChildSymbol(tank, onBulletMissed, 3);
169      AddAllowedChildSymbol(tank, onHitByBullet, 4);
170      AddAllowedChildSymbol(tank, onHitRobot, 5);
171      AddAllowedChildSymbol(tank, onHitWall, 6);
172
173      // Run
174      AddAllowedChildSymbol(run, stat);
175
176      // Event
177      foreach (var s in events.Symbols)
178        AddAllowedChildSymbol(s, stat);
179
180      // Block
181      AddAllowedChildSymbol(block, stat);
182
183      // Stat
184      AddAllowedChildSymbol(stat, stat);
185      AddAllowedChildSymbol(stat, block);
186      foreach (var s in controlSymbols)
187        AddAllowedChildSymbol(stat, s);
188      foreach (var s in robocodeFunctions.Symbols)
189        AddAllowedChildSymbol(stat, s);
190      AddAllowedChildSymbol(stat, emptyEvent);
191      AddAllowedChildSymbol(stat, doNothing);
192
193      // IfStat
194      AddAllowedChildSymbol(ifThenElseStat, logicalExpr, 0);
195      AddAllowedChildSymbol(ifThenElseStat, stat, 1);
196      AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 1);
197      AddAllowedChildSymbol(ifThenElseStat, doNothing, 1);
198      AddAllowedChildSymbol(ifThenElseStat, stat, 2);
199      AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 2);
200      AddAllowedChildSymbol(ifThenElseStat, doNothing, 2);
201
202      // WhileStat
203      AddAllowedChildSymbol(whileStat, logicalExpr, 0);
204      AddAllowedChildSymbol(whileStat, stat, 1);
205      AddAllowedChildSymbol(whileStat, emptyEvent, 1);
206      AddAllowedChildSymbol(whileStat, doNothing, 1);
207
208      // Numerical Expressions
209      foreach (var s in functionSymbols.Concat(new[] { number }))
210        AddAllowedChildSymbol(numericalExpr, s);
211      foreach (var s in numericalOperators.Symbols) {
212        AddAllowedChildSymbol(numericalExpr, s);
213        foreach (var ne in functionSymbols.Concat(new[] { number }))
214          AddAllowedChildSymbol(s, ne);
215        foreach (var no in numericalOperators.Symbols) {
216          AddAllowedChildSymbol(s, no);
217        }
218      }
219
220      // Logical Expressions
221      AddAllowedChildSymbol(logicalExpr, logicalVal);
222      foreach (var s in logicalOperators.Symbols) {
223        AddAllowedChildSymbol(logicalExpr, s);
224        AddAllowedChildSymbol(s, logicalVal);
225        foreach (var lo in logicalOperators.Symbols)
226          AddAllowedChildSymbol(s, lo);
227        foreach (var ro in relationalOperators.Symbols)
228          AddAllowedChildSymbol(s, ro);
229      }
230      foreach (var s in relationalOperators.Symbols)
231        AddAllowedChildSymbol(s, numericalExpr);
232
233      // Functions
234      foreach (var f in robocodeFunctions.Symbols) {
235        if (f is Fire) AddAllowedChildSymbol(f, shotPower);
236        else AddAllowedChildSymbol(f, numericalExpr);
237      }
238      #endregion
239    }
240  }
241}
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