#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.Robocode {
[StorableClass]
[Item("Best Tank program Analyzer",
"Analyzer that stores the best tank program.")]
public class BestSolutionAnalyzer : SingleSuccessorOperator,
ISymbolicExpressionTreeAnalyzer {
#region parameter names
private const string QualityParameterName = "Quality";
private const string SymbolicExpressionTreeParameterName =
"TankProgram";
private const string MovesParameterName = "Moves";
private const string ShotsParameterName = "Shots";
private const string BestSolutionParameterName = "Best solution";
private const string ResultsParameterName = "Results";
private const string RobocodePathParamaterName = "Path";
private const string CoevolutionParameterName = "Coevolution";
#endregion
#region parameters
public IScopeTreeLookupParameter QualityParameter {
get {
return (IScopeTreeLookupParameter)
Parameters[QualityParameterName];
}
}
public IScopeTreeLookupParameter SymbolicExpressionTreeParameter {
get {
return (IScopeTreeLookupParameter)
Parameters[SymbolicExpressionTreeParameterName];
}
}
//public ILookupParameter MovesParameter
//{
// get
// {
// return (ILookupParameter)
// Parameters[MovesParameterName];
// }
//}
//public ILookupParameter ShotsParameter
//{
// get
// {
// return (ILookupParameter)
// Parameters[ShotsParameterName];
// }
//}
public ILookupParameter BestSolutionParameter {
get {
return (ILookupParameter)
Parameters[BestSolutionParameterName];
}
}
public ILookupParameter ResultParameter {
get {
return (ILookupParameter)
Parameters[ResultsParameterName];
}
}
public ILookupParameter RobocodePathParameter {
get {
return (ILookupParameter)
Parameters[RobocodePathParamaterName];
}
}
public ILookupParameter CoevolutionParameter {
get {
return (ILookupParameter)
Parameters[CoevolutionParameterName];
}
}
#endregion
[StorableConstructor]
protected BestSolutionAnalyzer(bool deserializing) : base(deserializing) { }
protected BestSolutionAnalyzer(BestSolutionAnalyzer original,
Cloner cloner)
: base(original, cloner) {
}
public BestSolutionAnalyzer() {
Parameters.Add(
new ScopeTreeLookupParameter(
QualityParameterName,
"The solution quality of the tank program."));
Parameters.Add(
new ScopeTreeLookupParameter(
SymbolicExpressionTreeParameterName,
"The tank program to evaluate represented " +
"as symbolic expression tree."));
Parameters.Add(
new LookupParameter(
BestSolutionParameterName, "The best tank program."));
//Parameters.Add(
// new LookupParameter(
// MovesParameterName, "The number of moves made."));
//Parameters.Add(
// new LookupParameter(
// ShotsParameterName, "The shots made."));
Parameters.Add(
new LookupParameter(
ResultsParameterName, "The result collection of the algorithm."));
Parameters.Add(
new LookupParameter(
RobocodePathParamaterName,
"Path of the Robocode installation."));
Parameters.Add(
new LookupParameter(
CoevolutionParameterName,
"Use Coevolution"));
}
public override IOperation Apply() {
// get an array of all trees
// and an array of all qualities
var trees = SymbolicExpressionTreeParameter.ActualValue;
var qualities = QualityParameter.ActualValue;
// find the tree with the best quality
double maxQuality = double.NegativeInfinity;
ISymbolicExpressionTree bestTree = null;
for (int i = 0; i < qualities.Length; i++) {
if (qualities[i].Value > maxQuality) {
maxQuality = qualities[i].Value;
bestTree = trees[i];
}
}
var coevolution = CoevolutionParameter.ActualValue.Value;
double actualQuality = 0;
if (coevolution)
actualQuality = Interpreter.EvaluateTankProgram(bestTree, null, RobocodePathParameter.ActualValue.Value);
// create a solution instance
//int shots = ShotsParameter.ActualValue.Value;
//int moves = MovesParameter.ActualValue.Value;
var bestSolution = new Solution(bestTree, RobocodePathParameter.ActualValue.Value);//, moves, shots);
// store the new solution in the best solution parameter
BestSolutionParameter.ActualValue = bestSolution;
// also add the best solution as a result to the result collection
// or alternatively update the existing result
var resultCollection = ResultParameter.ActualValue;
if (!resultCollection.ContainsKey(BestSolutionParameterName)) {
resultCollection.Add(
new Result(BestSolutionParameterName,
"The best tank program", bestSolution));
//if(coevolution)
// resultCollection.Add(
// new Result("Actual Quality",
// "The actual quality of the best program", new DoubleValue(actualQuality)));
} else {
resultCollection[BestSolutionParameterName].Value = bestSolution;
}
if (coevolution) {
if (!resultCollection.ContainsKey("Actual Quality")) {
resultCollection.Add(
new Result("Actual Quality",
"The actual quality of the best program", new DoubleValue(actualQuality)));
} else {
resultCollection["Actual Quality"].Value = new DoubleValue(actualQuality);
}
}
// important return base.Apply() to make sure the
// next operator is queued for execution
return base.Apply();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new BestSolutionAnalyzer(this, cloner);
}
// override this property to indicate that this analyzer
// should be enabled by default in the algorithm
public bool EnabledByDefault {
get { return true; }
}
}
}