#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.Robocode {
[StorableClass]
[Item("Best Tank Program Analyzer",
"Analyzer that stores the best tank program.")]
public class BestSolutionAnalyzer : SingleSuccessorOperator, ISymbolicExpressionTreeAnalyzer {
private const string QualityParameterName = "Quality";
private const string SymbolicExpressionTreeParameterName = "TankProgram";
private const string BestSolutionParameterName = "Best solution";
private const string ResultsParameterName = "Results";
private const string RobocodePathParamaterName = "RobocodePath";
private const string NrOfRoundsParameterName = "NrOfRounds";
private const string EnemiesParameterName = "Enemies";
public bool EnabledByDefault {
get { return true; }
}
#region Parameters
public IScopeTreeLookupParameter QualityParameter {
get { return (IScopeTreeLookupParameter)Parameters[QualityParameterName]; }
}
public IScopeTreeLookupParameter SymbolicExpressionTreeParameter {
get { return (IScopeTreeLookupParameter)Parameters[SymbolicExpressionTreeParameterName]; }
}
public ILookupParameter BestSolutionParameter {
get { return (ILookupParameter)Parameters[BestSolutionParameterName]; }
}
public ILookupParameter ResultParameter {
get { return (ILookupParameter)Parameters[ResultsParameterName]; }
}
public ILookupParameter RobocodePathParameter {
get { return (ILookupParameter)Parameters[RobocodePathParamaterName]; }
}
public ILookupParameter NrOfRoundsParameter {
get { return (ILookupParameter)Parameters[NrOfRoundsParameterName]; }
}
public ILookupParameter EnemiesParameter {
get { return (ILookupParameter)Parameters[EnemiesParameterName]; }
}
#endregion
[StorableConstructor]
protected BestSolutionAnalyzer(bool deserializing) : base(deserializing) { }
protected BestSolutionAnalyzer(BestSolutionAnalyzer original, Cloner cloner)
: base(original, cloner) { }
public BestSolutionAnalyzer() {
Parameters.Add(new ScopeTreeLookupParameter(QualityParameterName, "The solution quality of the tank program."));
Parameters.Add(new ScopeTreeLookupParameter(SymbolicExpressionTreeParameterName, "The tank program to evaluate represented as symbolic expression tree."));
Parameters.Add(new LookupParameter(BestSolutionParameterName, "The best tank program."));
Parameters.Add(new LookupParameter(ResultsParameterName, "The result collection of the algorithm."));
Parameters.Add(new LookupParameter(RobocodePathParamaterName, "Path of the Robocode installation."));
Parameters.Add(new LookupParameter(NrOfRoundsParameterName, "Nr. of Rounds a Robot has to fight against each opponent."));
Parameters.Add(new LookupParameter(EnemiesParameterName, "The enemies that should be battled."));
}
public override IOperation Apply() {
// get an array of all trees
// and an array of all qualities
var trees = SymbolicExpressionTreeParameter.ActualValue;
var qualities = QualityParameter.ActualValue;
// find the tree with the best quality
double maxQuality = double.NegativeInfinity;
ISymbolicExpressionTree bestTree = null;
for (int i = 0; i < qualities.Length; i++) {
if (qualities[i].Value > maxQuality) {
maxQuality = qualities[i].Value;
bestTree = trees[i];
}
}
// create a solution instance
var bestSolution = new Solution(bestTree, RobocodePathParameter.ActualValue.Value, NrOfRoundsParameter.ActualValue.Value, EnemiesParameter.ActualValue);
// store the new solution in the best solution parameter
BestSolutionParameter.ActualValue = bestSolution;
// also add the best solution as a result to the result collection
// or alternatively update the existing result
var resultCollection = ResultParameter.ActualValue;
if (!resultCollection.ContainsKey(BestSolutionParameterName)) {
resultCollection.Add(new Result(BestSolutionParameterName, "The best tank program", bestSolution));
} else {
resultCollection[BestSolutionParameterName].Value = bestSolution;
}
return base.Apply();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new BestSolutionAnalyzer(this, cloner);
}
}
}