#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.IO; using System.Windows.Forms; using HeuristicLab.Core.Views; using HeuristicLab.MainForm; using HeuristicLab.Problems.Robocode.Views; namespace HeuristicLab.Problems.Robocode { [View("Robocode Tank Code View")] [Content(typeof(Solution), IsDefaultView = true)] public partial class SolutionCodeView : ItemView { private const string programName = "BestSolution"; public new Solution Content { get { return (Solution)base.Content; } set { base.Content = value; } } public SolutionCodeView() : base() { InitializeComponent(); } protected override void OnContentChanged() { base.OnContentChanged(); if (Content == null) { programCode.Text = string.Empty; } else { programCode.Text = Interpreter.InterpretProgramTree(Content.Tree.Root, programName); } } private void btnSave_Click(object sender, EventArgs e) { saveFileDialog.FileName = programName; var result = saveFileDialog.ShowDialog(this); if (result == DialogResult.OK) File.WriteAllText(saveFileDialog.FileName, programCode.Text); } private void btnRunInRobocode_Click(object sender, EventArgs e) { using (var battleRunnerDlg = new BattleRunnerDialog(Content)) { var result = battleRunnerDlg.ShowDialog(this); if (result == DialogResult.OK) { var enemies = battleRunnerDlg.Enemies; string path = enemies.RobocodePath; int nrOfRounds = battleRunnerDlg.NrOfRounds; Interpreter.EvaluateTankProgram(Content.Tree, path, enemies, programName, true, nrOfRounds); } } } } }