#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
[Item("ScrambleMoveMaker", "Peforms a scramble move on a given permutation and updates the quality.")]
[StorableClass]
public class ScrambleMoveMaker : SingleSuccessorOperator, IPermutationScrambleMoveOperator, IMoveMaker, ISingleObjectiveOperator {
public override bool CanChangeName {
get { return false; }
}
public ILookupParameter QualityParameter {
get { return (ILookupParameter)Parameters["Quality"]; }
}
public ILookupParameter MoveQualityParameter {
get { return (ILookupParameter)Parameters["MoveQuality"]; }
}
public ILookupParameter ScrambleMoveParameter {
get { return (ILookupParameter)Parameters["ScrambleMove"]; }
}
public ILookupParameter PermutationParameter {
get { return (ILookupParameter)Parameters["Permutation"]; }
}
[StorableConstructor]
protected ScrambleMoveMaker(bool deserializing) : base(deserializing) { }
protected ScrambleMoveMaker(ScrambleMoveMaker original, Cloner cloner) : base(original, cloner) { }
public ScrambleMoveMaker()
: base() {
Parameters.Add(new LookupParameter("Quality", "The quality of the solution."));
Parameters.Add(new LookupParameter("ScrambleMove", "The move to evaluate."));
Parameters.Add(new LookupParameter("MoveQuality", "The relative quality of the move."));
Parameters.Add(new LookupParameter("Permutation", "The solution as permutation."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new ScrambleMoveMaker(this, cloner);
}
public override IOperation Apply() {
ScrambleMove move = ScrambleMoveParameter.ActualValue;
Permutation permutation = PermutationParameter.ActualValue;
DoubleValue moveQuality = MoveQualityParameter.ActualValue;
DoubleValue quality = QualityParameter.ActualValue;
ScrambleManipulator.Apply(permutation, move.StartIndex, move.ScrambledIndices);
quality.Value = moveQuality.Value;
return base.Apply();
}
}
}