1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Data;
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26 |
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27 | namespace HeuristicLab.Algorithms.DataAnalysis {
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28 | internal static class MatrixUtilities {
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29 |
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30 | public static T[,] To2D<T>(T[][] source) {
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31 | try {
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32 | var firstDim = source.Length;
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33 | var secondDim = source.GroupBy(row => row.Length).Single().Key; // throws InvalidOperationException if source is not rectangular
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34 | var result = new T[firstDim, secondDim];
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35 | for (var i = 0; i < firstDim; ++i)
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36 | for (var j = 0; j < secondDim; ++j)
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37 | result[i, j] = source[i][j];
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38 | return result;
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39 | }
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40 | catch (InvalidOperationException) {
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41 | throw new InvalidOperationException("The given jagged array is not rectangular.");
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42 | }
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43 | }
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44 |
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45 | public static DoubleMatrix SortRows(this DoubleMatrix x, int c1) {
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46 | var sortable = new List<double[]>();
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47 | for (var i = 0; i < x.Rows; i++)
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48 | sortable.Add(SelectRow(x, i).ToArray());
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49 | return new DoubleMatrix(To2D(sortable.OrderBy(p => p[c1]).ToArray()));
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50 | }
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51 | public static DoubleMatrix Ones(int rows, int cols) {
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52 | var val = new double[rows, cols];
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53 | for (var i = 0; i < rows; i++)
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54 | for (var j = 0; j < cols; j++)
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55 | val[i, j] = 1;
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56 | return new DoubleMatrix(val);
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57 | }
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58 | public static DoubleMatrix Identity(int rows, int cols) {
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59 | var val = new double[rows, cols];
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60 | for (var i = 0; i < Math.Min(rows, cols); i++)
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61 | val[i, i] = 1;
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62 | return new DoubleMatrix(val);
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63 | }
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64 | public static DoubleMatrix Elementwise(this DoubleMatrix m, Func<double, double> func) {
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65 | var val = new double[m.Rows, m.Columns];
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66 | for (var i = 0; i < m.Rows; i++)
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67 | for (var j = 0; j < m.Columns; j++)
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68 | val[i, j] = func.Invoke(m[i, j]);
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69 | return new DoubleMatrix(val);
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70 | }
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71 | public static DoubleMatrix Elementwise(this DoubleMatrix m, DoubleMatrix m1, Func<double, double, double> func) {
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72 | if (m.Rows != m1.Rows || m.Columns != m1.Columns) throw new ArgumentException("Matrices are of different sizes");
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73 | var val = new double[m.Rows, m.Columns];
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74 | for (var i = 0; i < m.Rows; i++)
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75 | for (var j = 0; j < m.Columns; j++)
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76 | val[i, j] = func.Invoke(m[i, j], m1[i, j]);
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77 | return new DoubleMatrix(val);
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78 | }
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79 | public static DoubleMatrix Elementwise(this DoubleMatrix m, DoubleMatrix m1, DoubleMatrix m2, Func<double, double, double, double> func) {
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80 | if (m.Rows != m1.Rows || m.Columns != m1.Columns || m1.Rows != m2.Rows || m1.Columns != m2.Columns) throw new ArgumentException("Matrices are of different sizes");
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81 | var val = new double[m.Rows, m.Columns];
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82 | for (var i = 0; i < m.Rows; i++)
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83 | for (var j = 0; j < m.Columns; j++)
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84 | val[i, j] = func.Invoke(m[i, j], m1[i, j], m2[i, j]);
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85 | return new DoubleMatrix(val);
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86 | }
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87 | public static DoubleMatrix SelectRow(this DoubleMatrix m, int row) {
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88 | var m1 = new DoubleMatrix(1, m.Columns);
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89 | for (var i = 0; i < m.Columns; i++) m1[0, i] = m[row, i];
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90 | return m1;
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91 | }
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92 | public static DoubleMatrix SelectColumn(this DoubleMatrix m, int col) {
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93 | var m1 = new DoubleMatrix(m.Rows, 1);
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94 | for (var i = 0; i < m.Rows; i++) m1[i, 0] = m[i, col];
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95 | return m1;
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96 | }
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97 | public static DoubleMatrix RowBind(this DoubleMatrix m1, DoubleMatrix m2) {
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98 | if (m1.Columns != m2.Columns) throw new ArgumentException("Matrices need to have the same number of columns for RowBind");
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99 | var m = new DoubleMatrix(m1.Rows + m2.Rows, m1.Columns);
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100 | for (var i = 0; i < m1.Rows; i++)
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101 | for (var j = 0; j < m.Columns; j++)
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102 | m[i, j] = m1[i, j];
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103 | for (var i = 0; i < m2.Rows; i++)
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104 | for (var j = 0; j < m.Columns; j++)
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105 | m[i + m1.Rows, j] = m2[i, j];
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106 | return m;
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107 |
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108 | }
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109 | public static DoubleMatrix ColumnBind(this DoubleMatrix m1, DoubleMatrix m2) {
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110 | if (m1.Rows != m2.Rows) throw new ArgumentException("Matrices need to have the same number of rows for ColumnBind");
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111 | var m = new DoubleMatrix(m1.Rows, m1.Columns + m1.Columns);
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112 | for (var i = 0; i < m1.Rows; i++) {
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113 | for (var j = 0; j < m1.Columns; j++)
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114 | m[i, j] = m1[i, j];
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115 | for (var j = 0; j < m2.Columns; j++)
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116 | m[i, j + m1.Columns] = m2[i, j];
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117 | }
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118 | return m;
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119 | }
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120 | public static DoubleMatrix Select(this DoubleMatrix m, int[] rows, int[] cols) {
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121 | var res = new DoubleMatrix(rows.Length, cols.Length);
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122 | for (var i = 0; i < res.Rows; i++) {
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123 | for (var j = 0; j < res.Columns; j++)
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124 | res[i, j] = m[rows[i], cols[j]];
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125 | }
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126 | return res;
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127 | }
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128 | public static DoubleMatrix Select(this DoubleMatrix m, int[] rows) {
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129 | return Select(m, rows, GetIndexVector(m.Columns));
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130 | }
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131 | public static int[] GetIndexVector(int size) {
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132 | var res = new int[size];
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133 | for (var i = 0; i < size; i++)
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134 | res[i] = i;
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135 | return res;
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136 | }
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137 | public static DoubleMatrix Transpose(this DoubleMatrix m) {
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138 | var res = new DoubleMatrix(m.Columns, m.Rows);
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139 | for (var i = 0; i < res.Rows; i++)
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140 | for (var j = 0; j < res.Columns; j++)
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141 | res[i, j] = m[j, i];
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142 | return res;
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143 | }
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144 | public static DoubleMatrix ToRow(IEnumerable<double> values) {
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145 | var arr = values.ToArray();
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146 | var res = new DoubleMatrix(1, arr.Length);
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147 | for (var i = 0; i < arr.Length; i++) res[0, i] = arr[i];
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148 | return res;
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149 | }
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150 | public static double[] Min(this DoubleMatrix m, int dim) {
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151 | if (dim != 0 && dim != 1) throw new ArgumentException("Can only find the minimum along rows or colums");
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152 | var res = new double[dim == 0 ? m.Rows : m.Columns];
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153 | for (var i = 0; i < res.Length; i++)
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154 | res[i] = (dim == 0 ? SelectRow(m, i) : SelectColumn(m, i)).Min();
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155 | return res;
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156 | }
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157 | public static double[] Max(this DoubleMatrix m, int dim) {
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158 | if (dim != 0 && dim != 1) throw new ArgumentException("Can only find the minimum along rows or colums");
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159 | var res = new double[dim == 0 ? m.Rows : m.Columns];
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160 | for (var i = 0; i < res.Length; i++)
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161 | res[i] = (dim == 0 ? SelectRow(m, i) : SelectColumn(m, i)).Max();
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162 | return res;
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163 | }
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164 | public static double[] GetElementVector(int size) {
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165 | var res = new double[size];
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166 | for (var d = 1; d <= size; d++) {
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167 | res[d - 1] = d;
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168 | }
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169 | return res;
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170 | }
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171 | public static double[] GetRange(double min, double max, int length) {
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172 | if (length < 2 || min > max) throw new ArgumentException("can not create range of length: " + length + " from " + min + " to " + max);
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173 | var res = new double[length];
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174 | var step = (max - min) / (length - 1);
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175 | res[0] = min;
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176 | for (var i = 1; i < length; i++)
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177 | res[i] = step + res[i - 1];
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178 | return res;
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179 | }
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180 | public static int[] GetRange(int min, int max) {
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181 | if (min > max) throw new ArgumentException("can not create range from " + min + " to " + max);
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182 | var res = new int[max - min + 1];
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183 | var i = 0;
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184 | for (var v = min; v <= max; v++)
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185 | res[i++] = v;
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186 | return res;
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187 | }
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188 | public static bool IsEqualTo(this DoubleMatrix m1, DoubleMatrix m2) {
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189 | if (m1.Rows != m2.Rows) return false;
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190 | if (m1.Columns != m2.Columns) return false;
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191 | return m1.SequenceEqual(m2);
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192 | }
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193 | public static DoubleMatrix ToColumnVector(this IEnumerable<double> values) {
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194 | var arr = values.ToArray();
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195 | var res = new DoubleMatrix(arr.Length, 1);
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196 | for (var i = 0; i < arr.Length; i++)
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197 | res[i, 0] = arr[i];
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198 | return res;
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199 | }
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200 | public static DoubleMatrix ToMatrix<T>(this IEnumerable<T> rows) where T : IEnumerable<double> {
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201 | return new DoubleMatrix(To2D(rows.Select(x => x.ToArray()).ToArray())); //not the fastest way to do it
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202 |
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203 | }
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204 |
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205 | /// <summary>
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206 | /// m need to be symmetric positive definit
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207 | /// </summary>
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208 | /// <param name="m"></param>
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209 | /// <returns></returns>
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210 | public static DoubleMatrix Invert(this DoubleMatrix m) {
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211 | int info;
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212 | alglib.matinvreport report;
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213 | var upper = m.CloneAsMatrix();
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214 | alglib.rmatrixinverse(ref upper, out info, out report);
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215 | if (info != 1) throw new ArgumentException("Could not invert matrix. Is ist quadratic symmetric positive definite?");
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216 | return new DoubleMatrix(upper);
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217 | }
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218 | public static DoubleMatrix Mul(this DoubleMatrix left, DoubleMatrix right) {
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219 | if (left.Columns != right.Rows) throw new ArgumentException("Dims dont match");
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220 | var res = new double[left.Rows, right.Columns];
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221 | alglib.rmatrixgemm(left.Rows, right.Columns, left.Columns, 1, left.CloneAsMatrix(), 0, 0, 0, right.CloneAsMatrix(), 0, 0, 0, 0, ref res, 0, 0);
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222 | return new DoubleMatrix(res);
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223 | }
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224 | public static DoubleMatrix Solve(this DoubleMatrix a, DoubleMatrix b) {
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225 | if (b.Columns != 1 || a.Rows != b.Rows) throw new ArgumentException("This system can not be solved due to dimensions");
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226 | var b1 = b.ToArray();
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227 | double[] x;
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228 | int info;
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229 | alglib.densesolverlsreport denseSolveRep;//what is this used for? In HeuristicLab.Algorithms.DataAnalysis.GaussianProcessSurrogate is a use-case similar to this one. What do you normally do with the rep?
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230 | alglib.rmatrixsolvels(a.CloneAsMatrix(), a.Rows, a.Columns, b1, 0.0, out info, out denseSolveRep, out x);
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231 | if (info != 1) {
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232 | throw new ArgumentException("This system can not be solved due to content or numerics");
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233 | }
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234 |
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235 | return x.ToColumnVector();
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236 | }
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237 |
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238 | }
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239 | }
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