#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Data;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Random;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Problems.QuadraticAssignment.Tests_33 {
///
///This is a test class for the QAP move evaluators
///
[TestClass()]
public class QAPSwapMoveEvaluatorTest {
private TestContext testContextInstance;
///
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///
public TestContext TestContext {
get { return testContextInstance; }
set { testContextInstance = value; }
}
#region Additional test attributes
//
//You can use the following additional attributes as you write your tests:
//
//Use ClassInitialize to run code before running the first test in the class
//[ClassInitialize()]
//public static void MyClassInitialize(TestContext testContext)
//{
//}
//
//Use ClassCleanup to run code after all tests in a class have run
//[ClassCleanup()]
//public static void MyClassCleanup()
//{
//}
//
//Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
//}
//
//Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
//}
//
#endregion
[TestMethod]
public void SwapMoveEvaluatorTest() {
DoubleMatrix distances = new DoubleMatrix(
new double[,] { { 0, 1, 2, 3 },
{ 1, 0, 3, 4 },
{ 2, 3, 0, 5 },
{ 3, 4, 5, 0 } });
DoubleMatrix weights = new DoubleMatrix(
new double[,] { { 0, 1, 0, 0 },
{ 1, 0, 2, 0 },
{ 0, 2, 0, 1 },
{ 0, 0, 1, 0 } });
Permutation assignment = new Permutation(PermutationTypes.Absolute,
new int[] { 0, 1, 2, 3 });
MersenneTwister random = new MersenneTwister();
for (int i = 0; i < 500; i++) {
int index1 = random.Next(4);
int index2 = random.Next(4);
double before = QAPEvaluator.Apply(assignment, weights, distances);
Swap2Manipulator.Apply(assignment, index1, index2);
double after = QAPEvaluator.Apply(assignment, weights, distances);
// evaluate swap back
double move = QAPSwapMoveEvaluator.Apply(assignment, new SwapMove(index1, index2, assignment), weights, distances);
Assert.IsTrue(move.IsAlmost(before - after));
}
}
[TestMethod]
public void InversionMoveEvaluatorTest() {
DoubleMatrix distances = new DoubleMatrix(
new double[,] { { 0, 1, 2, 3 },
{ 1, 0, 3, 4 },
{ 2, 3, 0, 5 },
{ 3, 4, 5, 0 } });
DoubleMatrix weights = new DoubleMatrix(
new double[,] { { 0, 1, 0, 0 },
{ 1, 0, 2, 0 },
{ 0, 2, 0, 1 },
{ 0, 0, 1, 0 } });
Permutation assignment = new Permutation(PermutationTypes.Absolute,
new int[] { 0, 1, 2, 3 });
MersenneTwister random = new MersenneTwister();
for (int i = 0; i < 500; i++) {
int index1 = random.Next(4);
int index2 = random.Next(4);
double before = QAPEvaluator.Apply(assignment, weights, distances);
// invert
InversionManipulator.Apply(assignment, Math.Min(index1, index2), Math.Max(index1, index2));
double after = QAPEvaluator.Apply(assignment, weights, distances);
// evaluate invert back
double move = QAPInversionMoveEvaluator.Apply(assignment, new InversionMove(index1, index2, assignment), weights, distances);
Assert.IsTrue(move.IsAlmost(before - after));
}
}
[TestMethod]
public void TranslocationMoveEvaluatorTest() {
DoubleMatrix distances = new DoubleMatrix(
new double[,] { { 0, 1, 2, 3 },
{ 1, 0, 3, 4 },
{ 2, 3, 0, 5 },
{ 3, 4, 5, 0 } });
DoubleMatrix weights = new DoubleMatrix(
new double[,] { { 0, 1, 0, 0 },
{ 1, 0, 2, 0 },
{ 0, 2, 0, 1 },
{ 0, 0, 1, 0 } });
Permutation assignment = new Permutation(PermutationTypes.Absolute,
new int[] { 0, 1, 2, 3 });
MersenneTwister random = new MersenneTwister();
for (int i = 0; i < 500; i++) {
int index1 = random.Next(assignment.Length - 1);
int index2 = random.Next(index1 + 1, assignment.Length);
int insertPointLimit = assignment.Length - index2 + index1 - 1; // get insertion point in remaining part
int insertPoint;
if (insertPointLimit > 0)
insertPoint = random.Next(insertPointLimit);
else
insertPoint = 0;
double before = QAPEvaluator.Apply(assignment, weights, distances);
// translocate
Permutation clone = new Cloner().Clone(assignment);
TranslocationManipulator.Apply(assignment, index1, index2, insertPoint);
double after = QAPEvaluator.Apply(assignment, weights, distances);
// evaluate translocate move
double move = QAPTranslocationMoveEvaluator.Apply(clone, new TranslocationMove(index1, index2, insertPoint, assignment), weights, distances);
Assert.IsTrue(move.IsAlmost(after - before));
}
}
}
}