Last change
on this file since 14323 was
14323,
checked in by pkimmesw, 8 years ago
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#2665 Added Unit Test Project, CodeGenerator and refactored project structure
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File size:
1.4 KB
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1 | namespace HeuristicLab.Algorithms.PushGP.Generators
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2 | {
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3 | public class Configuration
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4 | {
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5 | /// <summary>
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6 | /// The minimum INTEGER that will be produced as an ephemeral random INTEGER constant or from a call to INTEGER.RAND.
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7 | /// </summary>
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8 | public long MinRandomInteger { get; set; } = long.MinValue;
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9 |
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10 | /// <summary>
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11 | /// The maximum INTEGER that will be produced as an ephemeral random INTEGER constant or from a call to INTEGER.RAND.
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12 | /// </summary>
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13 | public long MaxRandomInteger { get; set; } = long.MaxValue;
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14 |
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15 | /// <summary>
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16 | /// The minimum FLOAT that will be produced as an ephemeral random FLOAT constant or from a call to FLOAT.RAND.
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17 | /// </summary>
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18 | public double MinRandomFloag { get; set; } = double.MinValue;
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19 |
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20 | /// <summary>
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21 | /// The maximum FLOAT that will be produced as an ephemeral random FLOAT constant or from a call to FLOAT.RAND.
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22 | /// </summary>
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23 | public double MaxRandomFloag { get; set; } = double.MaxValue;
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24 |
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25 | /// <summary>
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26 | /// The probability that the selection of the ephemeral
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27 | /// random NAME constant for inclusion in randomly generated code will produce a new name
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28 | /// (rather than a name that was previously generated).
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29 | /// </summary>
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30 | public double NewErcNameProbability { get; set; } = 0.5;
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31 | }
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32 | }
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