#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.Programmable { [Item("ProblemDefinition", "Base class for problem definitions.")] [StorableClass] public abstract class ProblemDefinition : NamedItem, IProblemDefinition { [Storable(Name = "Encoding")] private Encoding encoding; public Encoding Encoding { get { return encoding; } protected set { if (value == null) throw new ArgumentNullException("The encoding must not be null."); if (encoding == value) return; encoding = value; OnProblemDefinitionChanged(); } } [StorableConstructor] protected ProblemDefinition(bool deserializing) : base(deserializing) { } protected ProblemDefinition(ProblemDefinition original, Cloner cloner) : base(original, cloner) { this.encoding = cloner.Clone(original.encoding); } protected ProblemDefinition(Encoding encoding) : this(encoding, "ProblemDefinition") { } protected ProblemDefinition(Encoding encoding, string name) : this(encoding, name, string.Empty) { } protected ProblemDefinition(Encoding encoding, string name, string description) : base(name, description) { Encoding = encoding; } public event EventHandler ProblemDefinitionChanged; protected void OnProblemDefinitionChanged() { var handler = ProblemDefinitionChanged; if (handler != null) handler(this, EventArgs.Empty); } public abstract IEnumerable GetNeighbors(IRandom random, Individual vector); } }