#region License Information
/* HeuristicLab
* Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.Programmable {
[Item("ProblemDefinition", "Base class for problem definitions.")]
[StorableClass]
public abstract class ProblemDefinition : NamedItem, IProblemDefinition {
[Storable(Name = "Encoding")]
private IEncoding encoding;
public IEncoding Encoding {
get { return encoding; }
protected set {
if (value == null) throw new ArgumentNullException("The encoding must not be null.");
if (encoding == value) return;
encoding = value;
OnProblemDefinitionChanged();
}
}
[StorableConstructor]
protected ProblemDefinition(bool deserializing) : base(deserializing) { }
protected ProblemDefinition(ProblemDefinition original, Cloner cloner)
: base(original, cloner) {
this.encoding = cloner.Clone(original.encoding);
}
protected ProblemDefinition(IEncoding encoding) : this(encoding, "ProblemDefinition") { }
protected ProblemDefinition(IEncoding encoding, string name) : this(encoding, name, string.Empty) { }
protected ProblemDefinition(IEncoding encoding, string name, string description)
: base(name, description) {
Encoding = encoding;
}
public event EventHandler ProblemDefinitionChanged;
protected void OnProblemDefinitionChanged() {
var handler = ProblemDefinitionChanged;
if (handler != null) handler(this, EventArgs.Empty);
}
public abstract IEnumerable GetNeighbors(IRandom random, Individual vector);
}
}